Difference between revisions of "User:Le Forgeron/HgPovray38"

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# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]]
 
# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]]
 
# {{User:Le_Forgeron/HgPovray38/now|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]]
 
# {{User:Le_Forgeron/HgPovray38/now|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]]
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# {{User:Le_Forgeron/HgPovray38/next|UVMeshable}}, data access for classes of objects, transform into mesh: [[User:Le_Forgeron/UVMeshable|UVMeshable]]
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# {{User:Le_Forgeron/HgPovray38/now|UVMeshable}}, data access for classes of objects, transform into mesh: [[User:Le_Forgeron/UVMeshable|UVMeshable]]
 
# {{User:Le_Forgeron/HgPovray38/next|wrapping around four shapes}}: [[User:Le_Forgeron/warp|warp]]
 
# {{User:Le_Forgeron/HgPovray38/next|wrapping around four shapes}}: [[User:Le_Forgeron/warp|warp]]

Revision as of 21:39, 29 August 2018

Hg Povray 3.8

Based on Povray 3.8

Corrections & Changes

  1. removed tiny rotation of text
  2. fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
  3. UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
  4. Unix-specific: display error on options (command line and ini file)

Extensions & Additions

  1. ✔ cameras, data access and new types: cameras
  2. ⌚ compound objects, data access to inner objects: compound
  3. ⌚ long auto-folding text: galley
  4. ⌚ generalized symetric difference, interunion, intermerge: gsd
  5. ✔ mesh tools, data access and transformations: mesh
  6. ✔ nurbs: nurbs
  7. ⌚ patterns, new types: patterns
  8. ✔ polygon using winding number for filling: polyline
  9. ✔ rational_bezier_patch: rational_bezier_patch
  10. ✔ render pattern: spirals render pattern
  11. ✔ skeleton of mesh: skeleton
  12. ✔ sphere_sweep, uv mapping: sphere_sweep
  13. ✔ splines, data access and new types: splines
  14. ✔ tesselations, methods to transform into mesh: tesselation
  15. ✔ UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
  16. ⌚ wrapping around four shapes: warp