Difference between revisions of "User:Le Forgeron/HgPovray38"
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# {{User:Le_Forgeron/HgPovray38/now|cameras}}, data access and new types: [[User:Le_Forgeron/cameras|cameras]] | # {{User:Le_Forgeron/HgPovray38/now|cameras}}, data access and new types: [[User:Le_Forgeron/cameras|cameras]] | ||
− | # {{User:Le_Forgeron/HgPovray38/ | + | # {{User:Le_Forgeron/HgPovray38/now|compound objects}}, data access to inner objects: [[User:Le_Forgeron/compound|compound]] |
# {{User:Le_Forgeron/HgPovray38/next|long auto-folding text}}: [[User:Le_Forgeron/galley|galley]] | # {{User:Le_Forgeron/HgPovray38/next|long auto-folding text}}: [[User:Le_Forgeron/galley|galley]] | ||
# {{User:Le_Forgeron/HgPovray38/now|generalized symetric difference}}, interunion, intermerge: [[User:Le_Forgeron/gsd|gsd]] | # {{User:Le_Forgeron/HgPovray38/now|generalized symetric difference}}, interunion, intermerge: [[User:Le_Forgeron/gsd|gsd]] |
Revision as of 08:35, 3 June 2019
- Everything about HgPovray38 in User:Le_Forgeron/HgPovray38
- Code is available on branch hgpovray38 at https://github.com/LeForgeron/povray
Hg Povray 3.8
Based on Povray 3.8
Corrections & Changes
- removed tiny rotation of text
- fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
- UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
- Unix-specific: display error on options (command line and ini file)
Extensions & Additions
- ✔ cameras, data access and new types: cameras
- ✔ compound objects, data access to inner objects: compound
- ⌚ long auto-folding text: galley
- ✔ generalized symetric difference, interunion, intermerge: gsd
- ✔ mesh tools, data access and transformations: mesh
- ✔ nurbs: nurbs
- ✔ patterns, new types: patterns
- ✔ polygon using winding number for filling: polyline
- ✔ rational_bezier_patch: rational_bezier_patch
- ✔ render pattern: spirals render pattern
- ✔ skeleton of mesh: skeleton
- ✔ sphere_sweep, uv mapping: sphere_sweep
- ✔ splines, data access and new types: splines
- ✔ traces, methods to transform get uv data from traces: trace
- ✔ tesselations, methods to transform into mesh: tesselation
- ✔ UVMapping, cylinder, cone, sphere_sweep, disc, lemon: UVMapping
- ✔ UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
- ⌚ wrapping around four shapes: warp