HowTo:Contents
The following is a list of the currently-available and wished for 'How To' articles. If you add a new article, please list and link it here.
Note: Some of the older articles, written while 3.7.0 was being developed, are in need of update.
Please read our Editing Guidelines prior to creating any articles.
Discussions about this page should be held on the talk page, not here.
Subject Areas
Animating your creations
- How to: Create animations
- How to: Create more complex animations
- How to: Animation pitfalls
- How to: Encode animations as Ogg Theora Video (A non-proprietary video file format)
Lighting
- How to: Make soft shadows using the area_light
- How to: Simulate real-world ambient light
- How to: Simulate real-world optical effects
- How to: Make realistic outdoor lighting
- How to: Make realistic indoor lighting
Modeling
Objects
- How to: Use constructive solid geometry
- How to: Use the blob object
- How to: Use the isosurface object
- How to: Use the lathe object
- How to: Use the plane object
- How to: Use spline and bezier curves
Scene Description Language
- How to: Manage your variables
- How to: Use conditional structures
- How to: Use macros and loops
- How to: Use for loop over traditional while loop
Scenes in POV-Ray
- How to: Build a basic scene
- How to: Plan your scenes
- How to use PovClipse2 : An Eclipse plugin to manage POV-Ray source
- Place objects on another object
Special effects in POV-Ray
- How to: Use fog and media
- How to: Use photons
- How to: Use radiosity
- How to: Use sky_sphere and background
- How to: Render LDraw scenes for polarized glasses (off site, needs to be re-written in more general terms that are not LDraw-specific)
- How to create focal blur manually
Special input in POV-Ray
Special output in POV-Ray
- How to: Create anaglyph images
- How to: Create high precision heightfields using POV-Ray
- How to: Create images for use as a heightfield
- How to: Create multi-phase web buttons
- How to: Create omnidirectional stereo (ODS) images
Texturing
- How to: Use UV-mapping
- How to: Use an image as a texture
- How to: Turn a continuous function into a stepped function
Working with POV-Ray
Tips to get the most out of POV-ray:
- How to: Fix old scenes to work with the new gamma system
- How to: Install multiple versions of POV-Ray
- How to: Configure your favorite text editor to work with POV-Ray
POV-Ray for Microsoft Windows
POV-Ray troubleshooting
This section is for software problems with POV-Ray. If you are trying to figure out why your scene isn't rendering as expected, see Troubleshooting Your Scene.
- Installation Troubleshooting currently via newsgroups.
- Known Issues and Possible Work-arounds
- How to make a Bug Report
- How to make a feature request
Troubleshooting your scene
This section is for figuring out why your scene isn't rendering as expected. For problems related to installation or removal of POV-Ray, updates, crashes, or other software-related issues, see POV-Ray troubleshooting.