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- ;mesh26 bytes (1 word) - 16:08, 11 March 2012
- {{#indexentry:mesh2, keyword}} {{#indexentry:keyword, mesh2}}4 KB (602 words) - 23:24, 3 May 2016
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- ====Mesh2 Object==== <p>The <code>mesh2</code> is a representation of a mesh, that is much more36 KB (5,508 words) - 14:09, 16 December 2016
- <p>meshmaker.inc - various mesh2 objects by splines.</p> <dd>Generates a mesh2 from an array of splines and optionally writes the mesh2 object as a file of the given <code>FileName</code>.<br>9 KB (1,688 words) - 13:42, 10 June 2017
- {{#indexentry:mesh2, keyword}} {{#indexentry:keyword, mesh2}}4 KB (602 words) - 23:24, 3 May 2016
- :::1.3.2.2 [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]] ...ation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]89 KB (9,046 words) - 08:15, 17 June 2021
- <code>[[Reference:Mesh2|:face_indices|face_indices]]</code><br> <code>[[Reference:Mesh2|:mesh2|mesh2]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- ::* [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]] ...ation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]22 KB (2,482 words) - 09:59, 26 June 2017
- <p>What we are going to do is to calculate a colored mesh2 which represents (the one which will be created inside the <code>mesh2</code>).</p>20 KB (3,262 words) - 08:21, 3 June 2011
- :::* [[Reference:Mesh2|Mesh2]] ::::* [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the33 KB (3,799 words) - 08:11, 17 June 2021
- === Access to data of mesh (including mesh2) ===19 KB (2,669 words) - 21:07, 30 July 2018
- <li><strong>mesh, mesh2:</strong> UV coordinates are defined for each vertex and interpolated betwe <p>For standard triangle meshes (not mesh2) you can specify the UV coordinates for each5 KB (868 words) - 11:29, 25 July 2017
- ####[[Reference:Mesh2|Mesh2]]13 KB (1,628 words) - 17:24, 21 April 2012
- ...eference:Polygon|polygon]], [[Reference:Mesh|mesh]], and [[Reference:Mesh2|mesh2]]. They may be combined in CSG union, but cannot be used inside a <code>cli1 KB (209 words) - 13:11, 8 August 2012
- [[Keyword:mesh2|mesh2]]<br>16 KB (2,335 words) - 16:36, 11 March 2012
- ...s defined within a <em>previously declared</em> <code>mesh</code> or <code>mesh2</code> object. The <code>MESH_OBJECT_IDENTIFIER</code> need not be instanti <p>One or more <code>mesh</code> or <code>mesh2</code> objects to be used for the camera. These will be treated differently50 KB (8,005 words) - 20:51, 2 July 2021
- BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |4 KB (575 words) - 20:48, 2 July 2021
- mesh234 KB (5,423 words) - 12:00, 1 July 2012
- (called mesh2) which stores the mesh data in a more compact format (similar22 KB (3,786 words) - 15:57, 23 June 2009
- <p>POV-Ray 3.5 supports a new type of mesh (called mesh2) which stores the mesh data in a more compact format (similar to the one us11 KB (1,980 words) - 01:55, 24 March 2010
- BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |2 KB (323 words) - 13:40, 3 December 2010
- ;mesh26 bytes (1 word) - 16:08, 11 March 2012