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  • ...internal editor, with only a few clicks of your mouse. It is only visible if you have selected an editor window.</p> ...ay for Windows as standard; you can re-render these at a higher resolution if you like - see <!--<linkto "Re-Render Insert Menu Bitmaps">Re-Render Insert
    41 KB (6,723 words) - 12:51, 16 December 2016
  • If you have never seen POV-Ray at work before, start by running the demo (sele ...that if you close the Render Window, the rendering job is not interrupted. If you have POV-Ray
    48 KB (8,459 words) - 11:43, 4 July 2017
  • ...hading. This results in an object which seems to glow light by itself even if it's in full darkness (useful to make visible light sources, or small light ...circle. With the last two methods you can also control the look_at vector (if you don't want it looking just at the origin).</p>
    63 KB (10,871 words) - 12:16, 3 January 2012
  • If you have a question regarding commercial use or distribution of support if the sender has not first asked in the forums or read the documentation.
    52 KB (8,130 words) - 15:31, 9 June 2021
  • #if(SQ &lt; 0) #local Result = -1; #if(T&gt;0 &amp; T&lt;minT)
    34 KB (5,423 words) - 12:00, 1 July 2012
  • if you re-open a file from the MRU, the old setting comes back (for that file or created after that point (apart from those in the MRU list). So if you change the tab
    25 KB (4,151 words) - 12:59, 16 December 2016
  • category. You do this with the line: <code>photons{collect off}</code>. If you use <p>By default, there are no objects in the second category. If you want your
    27 KB (4,555 words) - 18:30, 16 December 2016
  • for each frame we render, and this becomes even more severe if we dither the If we said make <code>Initial_Frame = 51</code>, and <code>Final_Frame =
    29 KB (5,048 words) - 14:27, 16 December 2016
  • <li>If no camera is specified the default camera is used.</li> <li>If no projection type is given the perspective camera will be used (pinhole ca
    50 KB (8,005 words) - 20:51, 2 July 2021
  • <em>a</em> and <em>b</em> are considered to be equal if <em>abs(a-b) &lt; &quot;-&quot;) digits, an optional decimal point and more digits. If the
    33 KB (5,379 words) - 14:34, 9 June 2021
  • <td width="70%">Output file name with extension and embedded frame number if any</td> <li>Open any text output streams and do Create_INI if any.</li>
    16 KB (2,715 words) - 18:09, 17 July 2012
  • <p>Superellipsoids are roughly 2*2*2 units unless we scale them otherwise. If <p>We trace the scene at 320x200 <code>-A</code> to see the result. If we are
    67 KB (10,475 words) - 15:22, 9 June 2021
  • <p>This means that if an object moves with a constant speed it leaves an equally blurred trace on <p>If the speed is not constant but accelerating, the amount of blur changes as w
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ==The if...else...end Directives== {{#indexentry:Directives, language, #if}}
    12 KB (1,889 words) - 23:06, 3 May 2016
  • If is an empty string (""), no file will be written.<br> If the file extension is 'obj' a Wavefront objectfile will be written.<br>
    9 KB (1,688 words) - 13:42, 10 June 2017
  • ==The #if, #else, #end construct== ...s considered 'true'. If the condition is true then directives between the #if statement and a corresponding #else or #end statement are evaluated.
    11 KB (1,743 words) - 18:05, 31 July 2023
  • understand. We need not be worried though if we do not know how to use ...ines that are drawn are assumed to be in the x-y-plane, therefore it is as if all the z-components were assumed to be zero. The use of a two-dimensional
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...ice that the shadowed areas of your surroundings are not totally dark even if no light source shines directly on the surface. Diffuse light reflecting of ...sion]]</code> keyword that has been added to the <code>finish</code> block if the intent is to model a glowing object.</p>
    24 KB (3,994 words) - 08:02, 17 June 2021
  • ...Whenever you start a render, this file is read before any other INI file. If you want to make changes to the way POV-Ray works by default, you should ma install if you wish.
    20 KB (3,242 words) - 14:41, 4 July 2017
  • ...should make sure that all Tools Menu entries have different abbreviations if you intend to access them this way. Of course, you don't have to supply any abbreviation if you don't want
    23 KB (3,780 words) - 11:34, 4 July 2017
  • ...n the number of detected cores, otherwise, the number of configured cores. If detection is not possible the default is set to 4. In <em>all</em> cases th ...number of pixels in each block will be n squared. The default value is 32. If you specify a value that is greater than the larger of the width or height
    35 KB (5,804 words) - 13:21, 27 July 2020
  • ...uates to false, jump to the command after the <code>#end</code> statement. If the condition evaluates to true, just continue normally.</li> <li>If the statement evaluated to true then it will just continue normally with th
    20 KB (3,493 words) - 18:29, 5 September 2009
  • ...der data will need to '''import''' the modules to work. So of all modules, if no other, bpy is generally always imported in blender scripts. (except in i If you contribute you will be credited here !
    47 KB (7,135 words) - 09:19, 30 December 2022
  • <p class="Question">Will POV-Ray render faster if I buy the latest and fastest 3D videocard?</p> ...meshes and then scanline-render them. Scanline rendering has very little, if anything, to do with raytracing. 3D-cards can't calculate typical features
    23 KB (3,978 words) - 02:27, 11 April 2021
  • precision math needed by 3DNow. I do not event know if there is any pause after it has calculated the image). If you are using the windows version
    24 KB (4,181 words) - 16:01, 23 June 2009
  • To use radiosity, include a radiosity block in the [[global_settings]]. If you are unfamiliar with the settings that control the look and performance ...es and is very easy to use, but it may not always suit our purposes. What if we tried all of the quality settings, but our scene still isn't rendering c
    29 KB (4,726 words) - 11:00, 26 February 2010
  • anyways? how do you locate it?). This means that if the object is not scene. It is a good idea to do this to every object even if you do not rotate
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...aluates to zero are unaffected by any positive value of this parameter, so if you are just using the function on its own with the field strength speeds up the rendering, but if you set the value too high the surface starts to break up and may disappear
    54 KB (9,438 words) - 21:32, 30 December 2013
  • ...</em> modify or override settings given in the <em>FINISH_IDENTIFIER</em>. If no identifier is specified then the items modify the finish values in the c statements just as if you had explicitly typed the full <code>texture {...}</code> around it.</p>
    36 KB (5,741 words) - 20:55, 2 July 2021
  • ...f the display option. The Display option <code>+d</code> is ON by default. If you turn this OFF in the INI file or on the command ...There is no way to 'save the render window' after rendering is completed. If you turned file output off before starting the render, and change your mind
    13 KB (2,189 words) - 15:38, 9 June 2021
  • size. If the element has been previously re-sized using scale then scale will If a lone float expression is specified it is promoted to a three component
    33 KB (5,190 words) - 17:41, 10 February 2020
  • for light backgrounds. But what if we want a media which works with both type of scaled accordingly. This means that if you for example scale a container object
    59 KB (8,732 words) - 14:31, 9 June 2021
  • A neat feature of this transformation is that if you throw away only would be a lot smaller. If POV-Ray can read binary images, why
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...tails: how to configure the I/O Restrictions (or get them out of your hair if you want them turned off). If this option is chosen, POV scripts can read/write everything (subject to op
    13 KB (2,109 words) - 11:42, 4 July 2017
  • <p>If fast Preview Mode is enabled, the preview window will only be updated for each line that has been rendered. If it is off, the preview
    22 KB (3,708 words) - 16:27, 15 June 2011
  • <p class="Note"><strong>Note:</strong> If you need to specify a quote mark in <p>If you need to specify a backslash, you will have to specify two. For example:
    14 KB (2,163 words) - 18:19, 10 February 2020
  • ...d by commas and enclosed by parentheses. The parentheses are required even if no parameters are specified. {{New}} in version 3.8 see also: [[Reference:U ...ss="Note"><strong>Note:</strong> Any conditional directives such as <code>#if</code>...<code>#end</code>, <code>#while</code>...<code>#end</code>, etc. m
    17 KB (2,782 words) - 14:28, 9 June 2021
  • if specified with other keywords. The keywords are grouped into functional There are three mutually exclusive light types. If no <em>LIGHT_TYPE</em> is
    33 KB (5,394 words) - 14:42, 9 June 2021
  • assumed to be POV-Ray files and will have POV syntax highlighting. If you use a different file Note that POVWIN will not let you load more than one copy of the same file. If you attempt to
    14 KB (2,204 words) - 13:05, 16 December 2016
  • ...sitive z-axis direction (forward). We can only do this with our left hand. If we had used our right hand we would not have been able to point the middle ...on. Our fingers will curl in the positive direction of rotation. Similarly if we point our thumb in the negative direction of the axis our fingers will c
    31 KB (5,079 words) - 14:03, 16 December 2016
  • is to see if the light source is illuminating the intersection point in the #if(Ind2!=closest &amp; calcRaySphereIntersection(IP,L,nd2)&gt;0)
    20 KB (3,262 words) - 08:21, 3 June 2011
  • which you specify them. For example if you translate, then warp or warp, then grain, it would look to the viewer as if there were a knothole in the wood.
    26 KB (4,270 words) - 01:18, 17 December 2016
  • ...or identifier declarations. This semi-colon is introduced in POV-Ray v3.1. If omitted, it generates a warning and some macros may not work properly. Semi <code>[[Reference:Conditional Directives#The if...else...end Directives|:#end|#end]]</code> blocks are not created at the t
    17 KB (2,659 words) - 20:47, 2 July 2021
  • .../ every commit to the source] of the script for new features or bug fixes, if you find out you need an update, ...e its feature set to enjoy specific features, like blurry reflections. And if you want to be sure to use the plain official POV-Ray 3.7 engine instead, j
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...the surface properties only. The interior of an object is only of interest if it has a transparent texture which allows you to see inside the object. It ...side but interior features may not render properly. They should be avoided if accurate interiors are required.</p>
    23 KB (3,669 words) - 14:11, 16 November 2021
  • Almost anyone can use POV-Ray for Windows. If you have never seen a ray tracing program memory (though less is OK if you are not doing complicated scenes).
    18 KB (2,989 words) - 13:09, 4 July 2017
  • recognizable if we have been working with color maps all along anyway. All we One might ask: if there is a texture map, why do we need pigment and normal
    36 KB (5,495 words) - 14:23, 16 December 2016
  • updated for each line that has been rendered. If it is off, the preview complexity if Fast Preview Mode is turned off./p
    20 KB (3,373 words) - 15:04, 29 March 2010
  • the same (though if you are running no other applications they will be fairly close). Message window or an Editor window (if a file is open) to be displayed within the main window.
    13 KB (2,137 words) - 12:45, 16 December 2016
  • 3.2-5.4578</code> and that there is no 3rd term. If you see an error message ...There should be a semi-colon after the expression in a vector declaration. If omitted, it generates a warning and some macros may not work properly.</p>
    19 KB (3,013 words) - 14:20, 9 June 2021
  • (from textures, pigment and normal maps through material maps). First, if we quite easily. If we have worked with layered textures, we have already seen
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...e the system software, based on a user setting in the gamma control panel. If the gamma control panel is turned off, or is not available, the default Mac ...</code> are provided more for the sake of completeness than anything else. If you think one of these values is right for you, chances are you're doing so
    13 KB (2,314 words) - 10:25, 26 June 2017
  • ===What to do if you don't have POV-Ray=== ...e this file by itself in various formats including online on the internet. If you do not have POV-Ray or are not sure you have the official version or th
    9 KB (1,490 words) - 07:57, 1 July 2017
  • ...t in the current triangle (it's not necessarily the adjacent triangle, but if the mesh is closed, some triangle will surely shadow the point in question) <li>Look if in the current point the unperturbed normal vector points away from the lig
    10 KB (1,772 words) - 18:28, 5 September 2009
  • <td>Sets file output on; sets format x, sets grayscale if applicable, depth n</td> <td>Sets file output off; but in future use format x, sets grayscale if applicable, depth n</td>
    21 KB (3,472 words) - 14:11, 9 June 2021
  • specifies the image size for file output. The preview display, if on, will ...pens to use more than this, a file backed temporary image is used instead. If using this option you <em>must</em> specify a value. This option is on by d
    12 KB (2,086 words) - 10:08, 26 June 2017
  • <p>If you do not yet have POV-Ray installed or are not sure you have the official ...ation:Tutorial Section 5.1#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]].</p>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <code>normal_vectors{}</code>, duplicates can be removed. If the number <p>Just as with the <code>normal_vectors</code>, if the number
    36 KB (5,508 words) - 14:09, 16 December 2016
  • <p class="tabletext">If you describe a circle in 2 dimensions with a constant in the 3rd dimension <p>However, if you need more or less than three parameters when declaring a function, you
    40 KB (6,285 words) - 14:20, 16 December 2016
  • intermixing of the text. The distinction is only important if you choose to continue to render the scene. You will be informed if POV-Ray has made any
    15 KB (2,592 words) - 15:06, 16 December 2016
  • <code>clock</code>. If an object had a <code>rotate &lt;0,clock,0&gt;</code> ...code> or <code>+KFF10</code> causes POV-Ray to render your scene 10 times. If you specified <code>[[Reference:File Output Options#Output File Name|:Outpu
    14 KB (2,290 words) - 14:58, 16 December 2016
  • <p>(If you guessed that the problem happens when the normal vector of the triangle ...ering algorithm used in POV-Ray. The following text is quite technical, so if you just want to read about possible solutions to this problem, you can ski
    7 KB (1,213 words) - 18:28, 5 September 2009
  • ...er be handled at all. However <em>some</em> old features can still be used if you alert POV-Ray that this is an older scene. The <code>#version</code> di ...emi-colon after the float expression in a <code>#version</code> directive. If omitted a warning is generated and some macros may not work properly. Addit
    6 KB (941 words) - 11:58, 21 June 2021
  • ..., exact instructions may vary depending on your operating system. However, if you have even a basic understanding of software compilation you should be a ...way, this is because some important files aren't yet where they should be. If you navigate to the place where you extracted '''POVSRC''' you will see two
    9 KB (1,537 words) - 18:55, 15 August 2023
  • ...i.e. their surface is defined by the strength of the field in each point. If this strength is equal to a threshold value you are on the surface otherwis ...ape. The components' surfaces actually stretch out smoothly and connect as if they were made of honey or something similar.</p>
    8 KB (1,362 words) - 13:58, 17 July 2016
  • If you have installed any GUI Extensions (or used any software that may have i make sure you see if the problem exists with the extensions disabled and unloaded.
    5 KB (826 words) - 11:11, 1 October 2016
  • statement in your scene file. This is quite useful if you want to get nice the background color based on the distance to the intersection point. If you
    20 KB (3,019 words) - 17:04, 17 December 2016
  • ...gment is used. The color you define is the way you want the object to look if fully illuminated. You pick the basic color inherent in the object and POV- ...GMENT_IDENTIFIER</em> modify or override settings given in the identifier. If no identifier is specified then the items modify the pigment values in the
    9 KB (1,353 words) - 17:56, 10 February 2020
  • together contribute 100% of the final color. So if <code>transmit</code> is set to 0.9, example if <code>transmit</code> is set to 1.7, the transmitted color contributes with
    19 KB (2,971 words) - 18:13, 10 February 2020
  • <p>Each item is optional and may appear in any order. If an item is specified ...ue other than 1.0 will produce physically inaccurate results. Furthermore, if you decide to go for a different value for convenience, it is highly recomm
    14 KB (2,147 words) - 14:37, 9 June 2021
  • ...ment the surface of the hole will be black, as this is the default color if no color is specified.</p> <p>If we trace this object we see red speckles where the hole is supposed to
    25 KB (4,020 words) - 23:32, 30 September 2017
  • <p>The first items specify the spline type and sweep type. The defaults if none is specified is <code>linear_spline</code> and <code> linear_sweep</co ...the first sub-prism. The following points are connected by straight lines. If you specify a value identical to the first point, this closes the sub-prism
    9 KB (1,445 words) - 14:39, 1 October 2017
  • ...ameters, and true or false depending on whether an intersection was found: If an intersection is found, they return true and set OPt to the intersection ...last letter. Text_Width gives the <em>physical</em> width of the text and if you use only one letter the <em>physical</em> width of one glyph.</p>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • of the patch to see if it is flat enough to just pretend it is a rectangle. from 0 to 1 (the lower the slower). The default if none is specified is
    5 KB (888 words) - 19:05, 15 March 2012
  • ...ssion containing the name of a bitmapped image file of the specified type. If the <em>BITMAP_TYPE</em> is not given, the same type is expected as the typ <p>The second method will look for, and use &quot;Eggs.png&quot; if the output file type is set to be <code>png</code> (Output_File_Type=N in I
    11 KB (1,709 words) - 14:58, 9 June 2021
  • ...ady been reported - if it has, and is still open, don't add a new report - if you have relevant information not already in the existing report, consider ...l, but may) be re-posted in our newsgroups, on USENET, or on our web site, if we consider it appropriate to do so.</p>
    6 KB (984 words) - 11:16, 1 October 2016
  • <p class="Warning"><strong>Warning:</strong> If neither of these files exists I/O Restrictions are deactivated!</p> <li>If <code>[File I/O Security]</code> is set to <code>read-only</code>, any dire
    8 KB (1,298 words) - 15:39, 9 June 2021
  • ...ameters are not available. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL] library i ...ady been reported - if it has, and is still open, don't add a new report - if you have relevant information not already in the existing report, consider
    4 KB (755 words) - 09:02, 1 July 2017
  • <p>Welcome to the POV-Ray documentation repository ... if you're looking for the most up to date documentation, you've found it! This ...1.8.2 [[Documentation:Tutorial Section 3.9#If the ray doesn't hit anything|If the ray doesn't hit anything]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ...mat (it depends on the settings) with the same name as the source code (so if the source is named <code>CHAIR.POV</code>, the image will be named <code>C ...POV-Ray 2.2: Try [http://www.europa.com/~keithr/crossroads Crossroads] or if you want to convert to Moray MDL files, try [http://www.stmuc.com/thbaier/t
    11 KB (1,980 words) - 01:55, 24 March 2010
  • <p>The calculations necessary to test if a ray hits an object can be quite poly) cannot be automatically bound. CSG objects are automatically bound if
    4 KB (638 words) - 19:05, 15 March 2012
  • If you are trying to model a single object with both an inside and outside tex ...adiosity is turned on, then they are caused by radiosity sampling errors. If you haven't already done so, check the [[Documentation:Tutorial_Section_3.7
    3 KB (480 words) - 17:18, 26 July 2010
  • <p>The first item is a keyword specifying the type of spline. The default if none is specified is <code>linear_spline</code>. The required integer value points are not automatically connected. You will have to do this yourself if you want a closed curve. The curve thus defined is rotated about the y-axis
    8 KB (1,216 words) - 14:31, 1 October 2017
  • have to excuse me if I make any mistakes in this post. If you decide to do this, I would like to place a few rules on the
    14 KB (2,327 words) - 15:59, 4 July 2017
  • * If you're not sure it's a bug, or how to report it, chat with the folks in the * Use the English language in any tasks you open. Nothing will get done if we can't understand you.
    3 KB (592 words) - 18:17, 4 January 2018
  • ...ld only range from 0.0 to 0.5 because height_fields cannot have overhangs. If you do not specify <code>Lo_slope</code> and <code>Hi_slope</code>, you sho ...means that the slope has greater effect on the results than the gradient. If on the other hand <code>&lt;Altitude&gt;</code> is longer, it means that th
    6 KB (1,042 words) - 17:47, 12 April 2020
  • ...one are used to squish it. Scale is relative to the current element size. If the element has been previously re-sized using scale then scale will size r <p>If a lone float expression is specified it is promoted to a three component ve
    7 KB (1,082 words) - 15:16, 16 December 2016
  • #declare odsVerticalModulation = 0.2; // Use 0.0001 if you don't care about Zenith & Nadir zones. #declare odsVerticalModulation = 0.2; // Use 0.0001 if you don't care about Zenith & Nadir zones.
    10 KB (1,389 words) - 20:55, 17 May 2016
  • ...xture then the pigment, normal or finish will modify the existing texture. If no texture has yet been attached to the object then the default texture is .../code> statements begin with the defaults that were in effect at the time. If you wish to reset to the original POV-Ray defaults then you should first sa
    3 KB (481 words) - 23:09, 3 May 2016
  • ...code> or a <code>box</code> both of which use the standard POV-Ray syntax. If nothing is specified a default <code>box</code>, as noted above, will be us ...face</code> POV-Ray stores the found gradient values and issues a warning, if these values are either higher or much lower than the specified <code>max_g
    8 KB (1,332 words) - 08:47, 30 June 2017
  • <code>[[Reference:Conditional Directives#The if...else...end Directives|:else|else]]</code><br> <code>[[Reference:Conditional Directives#The if...else...end Directives|:elseif|elseif]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • [[Reference:Conditional Directives#The if...else...end Directives|:#else|#else]]<br> [[Reference:Conditional Directives#The if...else...end Directives|:#elseif|#elseif]]<br>
    4 KB (570 words) - 14:22, 9 June 2021
  • ...p(V, Min, Max)</code>: A function that limits a value to a specific range, if it goes outside that range it is <em>clipped</em>. Input values larger than ...p(V, Min, Max)</code>: A function that limits a value to a specific range, if it goes outside that range it is <em>clamped</em> to this range, wrapping a
    14 KB (2,398 words) - 10:48, 26 July 2017
  • to be dropped into it directly. If the selection mode is on, you can If it is on, the image will be dithered to the screen. This is most
    5 KB (887 words) - 16:12, 15 June 2011
  • <p>If you have some question not answered here, don't be afraid to ask in the app :<li>[[KB:Language Questions and Tips#Topic 19|If I tell POV-Ray to render a square image or otherwise change the aspect rati
    10 KB (1,714 words) - 02:33, 11 April 2021
  • ...Ray v3.0 atmosphere feature. Another sample is taken between two existing, if the difference between the two end samples is greater than <code>aa_thresho ...total number of intervals must exceed the number of illuminated intervals. If a ray passes in and out of 8 spotlights but you have only specified 5 inter
    6 KB (876 words) - 15:05, 9 June 2021
  • ...statements will be searched for in the home (current) directory first and, if not found, will then be searched for in directories specified by any <code> ...ale the pigment or texture to map it onto the object's surface as desired. If you would like to change this default orientation you may translate, rotate
    6 KB (998 words) - 11:40, 6 February 2018
  • <td width="70%">Turn <code>Keyword</code> on if bool equals <code>true</code>, <code> yes</code>, <code>on</code> or <code>1</code> and Turn it off if it is any
    2 KB (416 words) - 16:16, 9 May 2014
  • <p>If it is not necessary for light beams to interact with atmospheric media, keyword. At depth 0 the final color is the object's color. If the
    6 KB (972 words) - 19:27, 23 July 2012
  • fractal object if none of the vectors in the sequence escapes a hypersphere with a low <code>max_iteration</code> value can be quite interesting. If
    11 KB (1,788 words) - 23:21, 3 May 2016

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