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- 14 bytes (2 words) - 16:08, 11 March 2012
- {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}4 KB (580 words) - 11:46, 6 February 2018
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- [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]] ::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]89 KB (9,046 words) - 08:15, 17 June 2021
- <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- [[Image:TutImgSuperell.png|center|320px<!--centered--->]] ...physically accurate results. However, the majority of contemporary digital image processing tools and file formats do <em>not</em>. This comes as a surprise67 KB (10,475 words) - 15:22, 9 June 2021
- ::* [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]] :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]]33 KB (3,799 words) - 08:11, 17 June 2021
- <p>[[Image:TutImgSuperell.png|Some superellipsoids hovering above a tiled floor.]]</p> "Patterns" can be used as a pigment or normal pattern.</p>43 KB (6,515 words) - 12:51, 22 October 2009
- lighting in a scene and generates an image of that scene from the view point <p>Ray-tracing is a rendering technique that calculates an image of a scene38 KB (5,895 words) - 20:53, 2 July 2021
- <p class="Question">How do I use an image to texture my object?</p> { gif "image.gif"63 KB (10,871 words) - 12:16, 3 January 2012
- ##[[Reference:Pattern|Patterns]] ###[[Reference:Pattern#General Patterns|General Patterns]]13 KB (1,628 words) - 17:24, 21 April 2012
- {{#indexentry:density_file, pattern}} {{#indexentry:pattern, density_file}}17 KB (2,663 words) - 18:38, 4 January 2018
- In short, the whole "gamma issue" is about nonlinearity in image processing, regarding how intermediate brightness levels between 0% and 100 ...st brief glimpse at the can of worms we're about to open: A standard 8-bit image file has pixel values ranging from 0 to 255, equivalent to 0% and 100% brig24 KB (3,821 words) - 23:15, 20 November 2017
- [[Image:RefImgPerspcam.gif|center|640px<!--center--->]] For example if you render an image with a 2:1 aspect ratio and map it50 KB (8,005 words) - 20:51, 2 July 2021
- ...cify a value that is greater than the larger of the width or height of the image being rendered, it is clipped to that value. Using render block sizes of le ===Render Pattern===35 KB (5,804 words) - 13:21, 27 July 2020
- optimization might be possible without degrading the image quality. <p><em>"How can I get rid of the beep after POV-Ray has calculated the image"24 KB (4,181 words) - 16:01, 23 June 2009
- also used to specify the height of the image in pixels. Therefore the <code> switch allows you to specify the image rendering quality. You may choose to35 KB (5,906 words) - 10:59, 13 November 2010
- ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==11 KB (1,709 words) - 14:58, 9 June 2021
- {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}5 KB (744 words) - 01:15, 17 December 2016
- we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We36 KB (5,495 words) - 14:23, 16 December 2016
- [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}26 KB (4,270 words) - 01:18, 17 December 2016
- <p>By default, POV-Ray writes an image file to disk. When you are developing <td width="70%">Universal <strong>B</strong>itmap image file format</td>21 KB (3,472 words) - 14:11, 9 June 2021
- * Adding Square & Triangular pattern (with beta 40) <!--<indexentry primary "square" "square, keyword" "square, pattern">--->6 KB (889 words) - 13:42, 3 December 2010
- taken from the color number or palette index of the pixels in a graphic image color or palette index value in the image file.</p>11 KB (1,833 words) - 19:26, 4 February 2018
- {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}4 KB (580 words) - 11:46, 6 February 2018
- ...nt color directly in terms of a set of functions. [[Reference:User Defined Pattern|See-It]]</li> ...<code>blob</code> or <code>isosurface</code> object.[[Reference:Potential Pattern|See-It]]</li>12 KB (1,799 words) - 14:52, 8 January 2017
- ...sion'' means ''drop out some information, like unnecessary colors from the image'', and since the JPEG format uses lossy compression, it does exactly this.< <p>Well, no. It doesn't do this. Actually when compressing an image to JPEG format and then decompressing it (to the screen or whatever) you ge26 KB (4,552 words) - 01:24, 28 April 2010
- ...tells more than a thousand words, and this saying also applies here. This image shows two cases where the problem appears:</p> ...is just a regular POV-Ray sphere with a normal modifier made with the bump pattern.</li>10 KB (1,772 words) - 18:28, 5 September 2009
- <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment33 KB (5,190 words) - 17:41, 10 February 2020
- [[Image:TutImgMediatut4.png|center|320px<!--center--->]] <p>The density of a media can be modified with any pattern modifier, such as59 KB (8,732 words) - 14:31, 9 June 2021
- [[Category:Pattern Modifiers]] <p>Normally there are an infinite number of repeating image maps, bump maps5 KB (822 words) - 10:33, 26 June 2017
- ...nbsp;}</code> that we see in the code example below. It produces the first image on the left, a simple box. The container, which is a requirement for the is <p>You should have also noticed that in the image on the left, only half the box was produced, that's because the <code>thres40 KB (6,285 words) - 14:20, 16 December 2016
- <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>9 KB (1,353 words) - 17:56, 10 February 2020
- * Added a new list pattern type: <code>cubic</code> *AOI Pattern10 KB (1,291 words) - 19:35, 27 October 2010
- ...ur needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...before calculating height. Black is a low spot, white is a high spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#U6 KB (998 words) - 11:40, 6 February 2018
- surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just19 KB (3,034 words) - 14:24, 16 December 2016
- summed. An advantage to using these instead of a height_field {} from an image (a number of height field programs output multifractal types size of the frequency gaps in the pattern. Make this greater than 1.0</li>54 KB (9,438 words) - 21:32, 30 December 2013
- specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map12 KB (1,846 words) - 11:07, 7 February 2018
- {{#indexentry:tiling, pattern}} {{#indexentry:pattern, tiling}}1 KB (242 words) - 19:09, 15 March 2012
- ...s based upon. For this example we will create a function that is used as a pattern in a pigment. Let's define a simple gradient that extends along the vector, This is equivalent to a gradient pattern. We could also have used this:3 KB (458 words) - 16:40, 26 July 2010
- //stuff for still image //stuff for first image or frame33 KB (5,379 words) - 14:34, 9 June 2021
- {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}2 KB (301 words) - 19:07, 15 March 2012
- {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}2 KB (313 words) - 19:06, 15 March 2012
- [[Image:TutImgMultifog.png|center|320px<!--center--->]] [[Image:TutImgCrainbow.png|center|320px<!--center--->]]20 KB (3,019 words) - 17:04, 17 December 2016
- {{#indexentry:square, pattern}} {{#indexentry:pattern, square}}2 KB (257 words) - 19:08, 15 March 2012
- {{#indexentry:triangular, pattern}} {{#indexentry:pattern, triangular}}2 KB (273 words) - 19:09, 15 March 2012
- ===Our First Image=== [[Image:TutImgHanded.gif|center|220px<!--rightpanel--->]]31 KB (5,079 words) - 14:03, 16 December 2016
- ...s, but behave like patterns and are used in the same location as a regular pattern:</p> <code>[[Reference:Average Pattern|average]]</code><br>547 bytes (80 words) - 13:16, 1 April 2017
- ...TOR</code> is a float. Unless specified otherwise, the return value of the pattern is multiplied by of the pattern when using interior and exterior coloring (this is often needed to get the5 KB (841 words) - 16:37, 4 December 2010
- ...manifests itself when using the slope pattern in the same situation. This image shows the two cases:</p> <p>[[File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>7 KB (1,213 words) - 18:28, 5 September 2009
- <p>This image shows refractive caustics from a sphere and a cylinder. Both use an index o [[Image:RefImgPhotons1.png|center|320px<!--right--->]]27 KB (4,555 words) - 18:30, 16 December 2016
- :* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]] :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]22 KB (2,482 words) - 09:59, 26 June 2017
- ===Specifying an Image Map=== PIGMENT | FN_FLOAT | pattern { PATTERN [PATTERN_MODIFIERS] }2 KB (223 words) - 22:59, 11 December 2010