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  • [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]] ::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • [[Image:TutImgSuperell.png|center|320px<!--centered--->]] ...physically accurate results. However, the majority of contemporary digital image processing tools and file formats do <em>not</em>. This comes as a surprise
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ::* [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]] :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <p>[[Image:TutImgSuperell.png|Some superellipsoids hovering above a tiled floor.]]</p> &quot;Patterns&quot; can be used as a pigment or normal pattern.</p>
    43 KB (6,515 words) - 12:51, 22 October 2009
  • lighting in a scene and generates an image of that scene from the view point <p>Ray-tracing is a rendering technique that calculates an image of a scene
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <p class="Question">How do I use an image to texture my object?</p> { gif "image.gif"
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ##[[Reference:Pattern|Patterns]] ###[[Reference:Pattern#General Patterns|General Patterns]]
    13 KB (1,628 words) - 17:24, 21 April 2012
  • {{#indexentry:density_file, pattern}} {{#indexentry:pattern, density_file}}
    17 KB (2,663 words) - 18:38, 4 January 2018
  • In short, the whole "gamma issue" is about nonlinearity in image processing, regarding how intermediate brightness levels between 0% and 100 ...st brief glimpse at the can of worms we're about to open: A standard 8-bit image file has pixel values ranging from 0 to 255, equivalent to 0% and 100% brig
    24 KB (3,821 words) - 23:15, 20 November 2017
  • [[Image:RefImgPerspcam.gif|center|640px<!--center--->]] For example if you render an image with a 2:1 aspect ratio and map it
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...cify a value that is greater than the larger of the width or height of the image being rendered, it is clipped to that value. Using render block sizes of le ===Render Pattern===
    35 KB (5,804 words) - 13:21, 27 July 2020
  • optimization might be possible without degrading the image quality. <p><em>&quot;How can I get rid of the beep after POV-Ray has calculated the image&quot;
    24 KB (4,181 words) - 16:01, 23 June 2009
  • also used to specify the height of the image in pixels. Therefore the <code> switch allows you to specify the image rendering quality. You may choose to
    35 KB (5,906 words) - 10:59, 13 November 2010
  • ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==
    11 KB (1,709 words) - 14:58, 9 June 2021
  • {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}
    5 KB (744 words) - 01:15, 17 December 2016
  • we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We
    36 KB (5,495 words) - 14:23, 16 December 2016
  • [[Category:Pattern Modifiers]] {{#indexentry:warp, pattern modifier}}
    26 KB (4,270 words) - 01:18, 17 December 2016
  • <p>By default, POV-Ray writes an image file to disk. When you are developing <td width="70%">Universal <strong>B</strong>itmap image file format</td>
    21 KB (3,472 words) - 14:11, 9 June 2021
  • * Adding Square & Triangular pattern (with beta 40) <!--<indexentry primary "square" "square, keyword" "square, pattern">--->
    6 KB (889 words) - 13:42, 3 December 2010
  • taken from the color number or palette index of the pixels in a graphic image color or palette index value in the image file.</p>
    11 KB (1,833 words) - 19:26, 4 February 2018
  • {{#indexentry:image_pattern, pattern}} {{#indexentry:image_pattern, pattern}}
    4 KB (580 words) - 11:46, 6 February 2018
  • ...nt color directly in terms of a set of functions. [[Reference:User Defined Pattern|See-It]]</li> ...<code>blob</code> or <code>isosurface</code> object.[[Reference:Potential Pattern|See-It]]</li>
    12 KB (1,799 words) - 14:52, 8 January 2017
  • ...sion'' means ''drop out some information, like unnecessary colors from the image'', and since the JPEG format uses lossy compression, it does exactly this.< <p>Well, no. It doesn't do this. Actually when compressing an image to JPEG format and then decompressing it (to the screen or whatever) you ge
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ...tells more than a thousand words, and this saying also applies here. This image shows two cases where the problem appears:</p> ...is just a regular POV-Ray sphere with a normal modifier made with the bump pattern.</li>
    10 KB (1,772 words) - 18:28, 5 September 2009
  • <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment
    33 KB (5,190 words) - 17:41, 10 February 2020
  • [[Image:TutImgMediatut4.png|center|320px<!--center--->]] <p>The density of a media can be modified with any pattern modifier, such as
    59 KB (8,732 words) - 14:31, 9 June 2021
  • [[Category:Pattern Modifiers]] <p>Normally there are an infinite number of repeating image maps, bump maps
    5 KB (822 words) - 10:33, 26 June 2017
  • ...nbsp;}</code> that we see in the code example below. It produces the first image on the left, a simple box. The container, which is a requirement for the is <p>You should have also noticed that in the image on the left, only half the box was produced, that's because the <code>thres
    40 KB (6,285 words) - 14:20, 16 December 2016
  • <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • * Added a new list pattern type: <code>cubic</code> *AOI Pattern
    10 KB (1,291 words) - 19:35, 27 October 2010
  • ...ur needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...before calculating height. Black is a low spot, white is a high spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#U
    6 KB (998 words) - 11:40, 6 February 2018
  • surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just
    19 KB (3,034 words) - 14:24, 16 December 2016
  • summed. An advantage to using these instead of a height_field {} from an image (a number of height field programs output multifractal types size of the frequency gaps in the pattern. Make this greater than 1.0</li>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map
    12 KB (1,846 words) - 11:07, 7 February 2018
  • {{#indexentry:tiling, pattern}} {{#indexentry:pattern, tiling}}
    1 KB (242 words) - 19:09, 15 March 2012
  • ...s based upon. For this example we will create a function that is used as a pattern in a pigment. Let's define a simple gradient that extends along the vector, This is equivalent to a gradient pattern. We could also have used this:
    3 KB (458 words) - 16:40, 26 July 2010
  • //stuff for still image //stuff for first image or frame
    33 KB (5,379 words) - 14:34, 9 June 2021
  • {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}
    2 KB (301 words) - 19:07, 15 March 2012
  • {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}
    2 KB (313 words) - 19:06, 15 March 2012
  • [[Image:TutImgMultifog.png|center|320px<!--center--->]] [[Image:TutImgCrainbow.png|center|320px<!--center--->]]
    20 KB (3,019 words) - 17:04, 17 December 2016
  • {{#indexentry:square, pattern}} {{#indexentry:pattern, square}}
    2 KB (257 words) - 19:08, 15 March 2012
  • {{#indexentry:triangular, pattern}} {{#indexentry:pattern, triangular}}
    2 KB (273 words) - 19:09, 15 March 2012
  • ===Our First Image=== [[Image:TutImgHanded.gif|center|220px<!--rightpanel--->]]
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...s, but behave like patterns and are used in the same location as a regular pattern:</p> <code>[[Reference:Average Pattern|average]]</code><br>
    547 bytes (80 words) - 13:16, 1 April 2017
  • ...TOR</code> is a float. Unless specified otherwise, the return value of the pattern is multiplied by of the pattern when using interior and exterior coloring (this is often needed to get the
    5 KB (841 words) - 16:37, 4 December 2010
  • ...manifests itself when using the slope pattern in the same situation. This image shows the two cases:</p> <p>[[File:QandTSTartifacts.png|Lighting and slope pattern artifacts in a smooth triangle]]</p>
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <p>This image shows refractive caustics from a sphere and a cylinder. Both use an index o [[Image:RefImgPhotons1.png|center|320px<!--right--->]]
    27 KB (4,555 words) - 18:30, 16 December 2016
  • :* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]] :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ===Specifying an Image Map=== PIGMENT | FN_FLOAT | pattern { PATTERN [PATTERN_MODIFIERS] }
    2 KB (223 words) - 22:59, 11 December 2010
  • <dd>Mapping warps, image meta-data, the ovus and lemon objects, several list patterns, additional re <dd>area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions<!--</dd>--->
    52 KB (8,130 words) - 15:31, 9 June 2021
  • <li>[[Reference:Pattern|Pattern]]</li> <li>[[Reference:Pattern Modifiers|Pattern Modifiers]]</li>
    1 KB (133 words) - 12:17, 12 December 2016
  • ...the example (should probably be standardized as much as possible) and the image should fit in the wiki (size, thumbnails, etc.) ...attern should be in the discontinuous pattern sub-chapter, not the general pattern sub-chapter.
    10 KB (1,528 words) - 15:53, 23 August 2012
  • .... [http://www.theora.org/ Ogg Theora] is a good choice if you need higher image quality than GIF can provide. Theora is a non-proprietary video format so The following instructions assume you have a directory containing the image frames created with POV-Ray. See the bottom of this page if you need help
    4 KB (601 words) - 15:23, 16 March 2008
  • smaller than that could not be visible in a 24 bit image. Generally this a 24 bit image. Generally this setting is perfectly adequate and should be
    14 KB (2,147 words) - 14:37, 9 June 2021
  • * Adds square & triangular in the list of pattern that do not have a default grey map (should they also be alphabetically sor <!--<indexentry primary "cubic" "cubic, keyword" "cubic, pattern">--->
    2 KB (286 words) - 01:18, 30 January 2011
  • use depends on what SDL files are provided for rendering and the image output options in use. We <li>&quot;Realistic Image Synthesis Using Photon Mapping&quot; Henrik Wann
    9 KB (1,490 words) - 07:57, 1 July 2017
  • : [[Reference:Function Pattern|pattern]] : [[Reference:Function Pattern#Function Image|image_map]]
    258 bytes (26 words) - 16:15, 11 March 2012
  • <p>{{New}} in version 3.8 a special pigment pattern <code>user_defined</code> has been added to define the pigment color direct <p>The pattern is similar to <code>[[Reference:Image Map|image_map]]</code> in that it directly specifies <em>colors</em> rather
    1 KB (169 words) - 10:55, 28 February 2018
  • Methodology for placing spheres in a tetrahedron pattern: [[Image:Description1.png]]
    113 bytes (14 words) - 19:01, 20 June 2009
  • [[Image:Df3_StringsToDF3.png|center|frame|Density_file as isosurace lathe where bas ...rotated about y. Image on the left is the raw df3 as created via Fnct02a. Image on the right is of the bowl via Fnct02b. </p>
    4 KB (356 words) - 18:46, 4 January 2018
  • ...e generator, Cracke Pattern (Making objects with the shapes of the crackle pattern), Penrose Tiling, and a Regular Polytope. Include files page is in Japanese ...al, fractals, bioitÚration, landscape and more. Site contains a gallery of image produced using the above techniques plus offers include files for the creat
    7 KB (1,147 words) - 10:45, 19 July 2013
  • File:RefImgImagePigment.png
    image pattern as pigment, from portfolio (allpatterns 18)
    (200 × 200 (28 KB)) - 09:13, 1 March 2014
  • File:RefImgImageNormal.png
    image pattern as normal, from portfolio (allnormals 19)
    (200 × 200 (41 KB)) - 09:14, 1 March 2014
  • Respect the same naming pattern as asked by the Blender Foundation as much as possible: OT means it's an op ...of the menu will be shown in a tooltip when you hover over a menu.From the image above we can see that we can use ''bpy.types.VIEW3D_MT_object.append()'' to
    47 KB (7,135 words) - 09:19, 30 December 2022
  • ..._bump_scale</code> to a normal or texture that is contained within another pattern (such as within a <code>texture_map</code> or <code>normal_map</code>), the <p class="Note"><strong>Note:</strong> See the section [[Reference:Image Map#Using the Alpha Channel|Using the Alpha Channel]] for some important in
    1 KB (239 words) - 17:36, 17 December 2016