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  • <p class="Hint">A listing of POV-Ray files categories in alphabetical order.</p> *[[KB:Include Files|Include Files]]
    447 bytes (67 words) - 06:08, 15 November 2009
  • <p class="Hint">A listing of include files sites in alphabetical order.</p> *[http://www.interq.or.jp/blue/kawashu/ 5 POV-Ray Include files]
    7 KB (1,147 words) - 10:45, 19 July 2013
  • <p>This section covers the <em>include files</em> that come with every distribution of POV-Ray. File location varies, so
    187 bytes (29 words) - 13:11, 8 August 2012

Page text matches

  • [[Category:Include Files]] This include file contains interfaces to internal functions as well as several predefine
    54 KB (9,438 words) - 21:32, 30 December 2013
  • <p class="Hint">A listing of include files sites in alphabetical order.</p> *[http://www.interq.or.jp/blue/kawashu/ 5 POV-Ray Include files]
    7 KB (1,147 words) - 10:45, 19 July 2013
  • ===Dragging and Dropping Files=== {{#indexentry:dropping files}}
    48 KB (8,459 words) - 11:43, 4 July 2017
  • ====Adding Standard Include Files==== {{#indexentry:Standard Include Files, adding}}
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...n:Tutorial Section 2#Adding Standard Include Files|Adding Standard Include Files]] :::1.2.8.2 [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • search for include files that will be used for every scene file in addition the scene specific files. Further you can specify how to be
    22 KB (3,708 words) - 16:27, 15 June 2011
  • search for include files that will be used for every scene file in addition the scene specific files. Further you can specify how to be
    20 KB (3,373 words) - 15:04, 29 March 2010
  • Some key features of the exporter include: *[[Media:regression_and_test_blendfiles.zip|regression files]]
    42 KB (6,180 words) - 17:11, 5 August 2020
  • The "System Libraries" of an executable work include anything, other control those activities. However, it does not include the work's
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...m, which is displayed when that entry is highlighted. A set of these image files is shipped with POV-Ray for Windows as standard; you can re-render these at The actual items that you can insert in your scene files are simply text files. POVWIN
    41 KB (6,723 words) - 12:51, 16 December 2016
  • [[Category:Include Files]] ...tains 125 predefined colors that you can use in your scenes. Simply <code>#include</code> them in your scene file to use them:</p>
    5 KB (802 words) - 15:07, 9 June 2021
  • {{#indexentry:#include}} {{#indexentry:include}}
    2 KB (337 words) - 23:20, 3 May 2016
  • <p class="Hint">A listing of macro files sites in alphabetical order.</p> :<p>A bezier spline macro include file by Josh English based on POVRay 3.1.</p>
    8 KB (1,242 words) - 12:13, 22 October 2013
  • include files <code>glass.inc</code>, <code>metals.inc</code>, <code>stones.inc</code> #include &quot;colors.inc&quot;
    33 KB (5,190 words) - 17:41, 10 February 2020
  • ...ents Directory' is the file folder on your computer that the user-editable files for POVWIN are stored. ...ls in <em>two</em> folders: the first, holding the program and any support files that are not user-specific (such
    20 KB (3,242 words) - 14:41, 4 July 2017
  • is parsed other files may be read along the way. This section covers options {{#indexentry:ini files, constant}}
    4 KB (576 words) - 00:07, 1 October 2018
  • ::* [[Reference:Scene Parsing Options#Include File Name|Include File Name]] ...t Output Options#Directing Text Streams to Files|Directing Text Streams to Files]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <p>This section points out the various types of text files that POV-Ray for Unix works with.</p> ===POV Files===
    5 KB (900 words) - 15:40, 9 June 2021
  • [[Category:Include Files]] {{#indexentry:include files, arrays.inc}}
    3 KB (578 words) - 19:05, 15 March 2012
  • {{#indexentry:include files, const.inc}} {{#indexentry:include files, vector constants}}
    3 KB (525 words) - 01:30, 17 December 2016
  • ...ion:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]] for more details).</p> and materials is provided. You can include these shapes and materials in your
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <p class="Hint">A listing of object and scene files sites in alphabetical order.</p> :<p>POV-Ray scene files and objects by Francisco Munoz, Uploaded to POVRay Object Collection when G
    6 KB (873 words) - 18:45, 29 October 2013
  • restrictions in the header files. Thanks David, for your generous - cnvdat.c to convert old dat files included with pvsrc.
    14 KB (2,327 words) - 15:59, 4 July 2017
  • #include &quot;colors.inc&quot; #include &quot;colors.inc&quot;
    67 KB (10,475 words) - 15:22, 9 June 2021
  • *[[Media:regression and test blendfiles.zip|regression files]] ...ou should take care to make short enough lines throughout all the script's files of less than 79 characters and less than 72 for docstrings (see below) or c
    47 KB (7,135 words) - 09:19, 30 December 2022
  • above command example would use whatever program is associated with PNG files (i.e. the is the file which, after all processing of the command line and INI files was complete, was
    23 KB (3,780 words) - 11:34, 4 July 2017
  • <p>Identifiers may be declared and later referenced to make scene files more Use of <code>#local</code> within an include file but not in a macro, also
    17 KB (2,659 words) - 20:47, 2 July 2021
  • ...entation as generic as possible but sometimes we have to refer to folders, files, options etc., and rather than try to represent all possible combinations ...e binaries in <code>c:\Program Files\POV-Ray\vX.y</code> and include/scene files in <code>My Documents\POV-Ray\vX.y</code>.
    4 KB (659 words) - 15:58, 4 July 2017
  • ...ttempt to at least partially protect a machine running POV-Ray from having files arbitrary files anywhere on the target system's hard disk (subject to operating system
    13 KB (2,109 words) - 11:42, 4 July 2017
  • ...size setting only applies to the current file and any subsequently opened files. other files that are already open. The tab setting you choose is stored with the MRU li
    25 KB (4,151 words) - 12:59, 16 December 2016
  • ...ion:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]] for more info.</p> temporary files during rendering is generally required) and at least 1gb free (i.e. availab
    9 KB (1,490 words) - 07:57, 1 July 2017
  • ...a source code <em>only</em> release. This package contains all the source files and Makefiles required for building POV-Ray. Building the program from sou ...O Restrictions|I/O Restrictions Documentation]] for a description of these files.</p>
    13 KB (2,189 words) - 15:38, 9 June 2021
  • to edit .POV source files. ...staller) as the installer does not give you the option itself. The include files and the rest are installed under the profile of the user doing the installi
    11 KB (1,664 words) - 11:48, 24 June 2023
  • <p>However, POV-Ray files are much more than just data files. POV-Ray files are actually source code of the POV-Ray scripting language.
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...atch and POV-Ray to model a human face. There are also a couple of include files available for download.</p> ...e POV-Ray Technical Assistance Group. You will find a gallery, a few scene files and some POV-Ray utilities here.</p>
    8 KB (1,307 words) - 19:17, 5 November 2013
  • The files we need are: ...actual source code for POV-Ray, we need to copy the correct '''machine''' files to '''source''' in order to make our executable.
    9 KB (1,537 words) - 18:55, 15 August 2023
  • :<p>Create AVI files from Bitmaps and cons instantly. You can now modify the scale/rate of your :<p>A program to transform BMP files generated by POV-Ray to a non-compressed AVI file. The main goal is the int
    6 KB (1,018 words) - 00:25, 4 June 2021
  • ...ined and developed and has support for most major 3D file formats. It also include direct support for POV-Ray and Moray plus the author has plug-ins available ...on, reflection, specularity and Phong shading, are transferred between the files. Textures are not currently supported. The program has been enhanced with a
    8 KB (1,271 words) - 16:35, 7 November 2010
  • ...tation:Windows Section 2#Dragging and Dropping Files|Dragging and Dropping Files]] ::* [[Documentation:Windows Section 2#POV Files|POV Files]]
    21 KB (2,343 words) - 20:39, 3 May 2016
  • ...ttempt to at least partially protect a machine running POV-Ray from having files read or written outside of a given set of directories.</p> ...ite obfuscated POV-Ray code, and to open, create, read and write arbitrary files anywhere on the target system's hard disk, subject to operating system perm
    8 KB (1,298 words) - 15:39, 9 June 2021
  • old scene files, but now is a good time to get in the habit of using a #include &quot;colors.inc&quot;
    36 KB (5,495 words) - 14:23, 16 December 2016
  • <p class="Hint">A listing of POV-Ray files categories in alphabetical order.</p> *[[KB:Include Files|Include Files]]
    447 bytes (67 words) - 06:08, 15 November 2009
  • together with POV-Ray for Windows. Once you have studied some scene files and spent a little bit of time reading this documentation, you can start putting basic scene files together.
    18 KB (2,989 words) - 13:09, 4 July 2017
  • ...you have copied the script file to the correct directory, you will need to include it in your scene. #include "screen.inc"
    11 KB (1,548 words) - 18:31, 28 May 2019
  • <p class="Question">How can I create/view mpeg-files in Windows/Linux/...?</p> ...ay_Include_Macro_and_Object_Files/Object_and_Scene_Files/ Object and Scene Files] page.</p>
    5 KB (912 words) - 11:56, 4 May 2010
  • ...sources using other techniques: Media, lens flare (available as 3rd party include file), glow patch, etc.</p> ...e demo files showing examples of use. There exist also third party include files for spline generation that have greater flexibility than the internal splin
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ...n:Tutorial Section 2#Adding Standard Include Files|Adding Standard Include Files]] ::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...ging the uploaded files is discussed in the [[Help:Managing files|managing files]] section of this manual. This is not displayed if file uploading has been ...ges that are related to the current article. The available default actions include: viewing, editing, and discussing the current article. The specific tabs di
    5 KB (900 words) - 22:17, 3 November 2007
  • image files (such as POV-Ray outputs) and assemble them into animations. Such files (for use on the World Wide Web). The trick, therefore, is how to
    59 KB (8,732 words) - 14:31, 9 June 2021
  • <p>You may open, read, write, append, and close plain ASCII text files POV-Ray scene to generate its own include files or write self-modifying
    8 KB (1,350 words) - 23:13, 3 May 2016
  • ...n the middle of some other statements. They are used to include other text files in the stream of commands, to declare identifiers, to define macros, condit exception was the <code> #include</code> which could appear anywhere. Now that all language directives can be
    4 KB (570 words) - 14:22, 9 June 2021
  • [[Category:Include Files]] <p>This file simply includes the most commonly used include files,
    333 bytes (60 words) - 19:08, 15 March 2012
  • or to direct some of the streams to text files. On some systems you may be ...t Output Options#Directing Text Streams to Files|Directing Text Streams to Files]] for details on re-directing the
    5 KB (870 words) - 15:19, 16 December 2016
  • .... Understands lparser files and is able to write them out as Wavefront OBJ-files.</p> ...es as textures mapped to any 3D surface. Import and export *.3ds and *.obj files. Build Web pages, 3D Screen Savers and other graphic applications.</p>
    7 KB (1,138 words) - 20:02, 6 April 2013
  • #include &quot;colors.inc&quot; POV-Ray files with blobs from earlier versions, this is when we would need to
    36 KB (5,508 words) - 14:09, 16 December 2016
  • ...n a universal 32/64 bit binary and support (application scene and include) files. The <em>Unofficial</em> distribution (made available by a third party) off <p>The minimum information to include in your bug report is:</p>
    6 KB (984 words) - 11:16, 1 October 2016
  • ...expression parsing as well as many warning messages so that nearly all 1.0 files will still work. Some obsolete or re-designed features <em>are totally unav ....inc</code> is in version 3.5 format, so at the top of that file you would include:</p>
    6 KB (941 words) - 11:58, 21 June 2021
  • ...etails settings, camera types, objects, and textures used in POV-Ray scene files. It is divided into the following sub-sections:</p> <li>[[Reference:Include Files|Include Files]]</li>
    587 bytes (77 words) - 13:11, 8 August 2012
  • ...rts POV-Ray 2.2 files to Moray mdl format, but it can't be used to convert files with new features of POV-Ray 3.x and newer.</p> <p>Actually you will always have a pair of files: One UDO file and one INC file. Both are supplied by you (if you write them
    4 KB (730 words) - 14:18, 12 September 2009
  • ...Lissajous, Swoop, or convert RAW, DXF, or POV-Ray 1.0 files to POV-Ray 2.0 files. Note that there is a bug in the DXF conversion utility, and it tends to dr ...nerator Program for POV-Ray. POVHerm takes a data file and generates a POV include file which gives the points along the curve. By Emory Stagmer</p>
    4 KB (663 words) - 15:29, 9 January 2011
  • ...support for variable bit-depths, alpha channel, and grayscale formats, PNG files also store the <code>File_Gamma</code> value so the image displays properly ...6 million possible colors), but this may be changed for PNG and PPM format files by setting <code>Bits_Per_Color=</code><em>n</em> or by specifying <code>+F
    21 KB (3,472 words) - 14:11, 9 June 2021
  • [[Category:Include Files]] but the existing files will _not_ be over-written.<!--</dd>--->
    9 KB (1,688 words) - 13:42, 10 June 2017
  • [[Category:Include Files]] ...standardized paint pigments that you can use in your scenes. Simply <code>#include</code> them in your scene file to use them:</p>
    516 bytes (81 words) - 20:52, 31 December 2016
  • [[Category:Include Files]] ...standardized paint pigments that you can use in your scenes. Simply <code>#include</code> them in your scene file to use them:</p>
    516 bytes (81 words) - 21:25, 31 December 2016
  • [[Category:Include Files]] ...that you have to call the <code>Debug_Inc_Stack()</code> macro to get the include stack output.</p>
    2 KB (299 words) - 19:05, 15 March 2012
  • [[Category:Include Files]] <p>This include contains macros for manipulating and generating text strings.</p>
    3 KB (542 words) - 19:08, 15 March 2012
  • ...B:POV-Ray Include Macro and Object Files|POV-Ray Include, Macro and Object Files]]
    1 KB (201 words) - 04:31, 24 June 2010
  • ...are various other files in the include files collection. For example font files, color maps, and images for use in height fields or image maps.</p>
    156 bytes (28 words) - 13:11, 8 August 2012
  • # Scroll down to the section that looks like this:<pre>source.files=*.asm;*.c;*.cc;*.cpp;*.cxx;*.cs;*.h;*.hh;*.hxx;*.hpp;\</pre><pre>*.idl;*.od ...POV, INC, INI and MCR extensions. It should now look like this:<pre>source.files=*.asm;*.c;*.cc;*.cpp;*.cxx;*.cs;*.h;*.hh;*.hxx;*.hpp;\</pre><pre>*.idl;*.od
    5 KB (851 words) - 16:25, 13 May 2021
  • ...e image data for those lines that were actually rendered. This made output files that were incompatible with various image processing tools. In version 3.7 it will generate a controlled user abort. Files will be flushed and closed
    12 KB (2,086 words) - 10:08, 26 June 2017
  • [[Category:Include Files]] ...ass textures, and golds.inc contains the gold textures. Rendering the demo files will come in useful in using these textures.</p>
    3 KB (552 words) - 19:07, 15 March 2012
  • [[Category:Include Files]] #include &quot;rad_def.inc&quot;
    1,014 bytes (147 words) - 19:08, 15 March 2012
  • ...ither in this help file, any README's, installation notes, FAQ's, or other files supplied with this program will most likely not get the reply you expect.</ <p>The minimum information to include in your bug report is:</p>
    4 KB (755 words) - 09:02, 1 July 2017
  • [[Category:Include Files]] #include &quot;sunpos.inc&quot;
    2 KB (255 words) - 19:08, 15 March 2012
  • [[Category:Include Files]] #include &quot;chars.inc&quot;
    1 KB (195 words) - 19:05, 15 March 2012
  • ...m> is just the identifier name of a previously declared array, it does not include the <code>[]</code> braces nor the index. The syntax for <em>STRING</em> is <p>Float identifiers may be declared to make scene files more readable and to
    33 KB (5,379 words) - 14:34, 9 June 2021
  • [[Category:Include Files]] <p>These files contain predefined shapes and shape-generation macros.</p>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • [[Category:Include Files]] <p>These files contain some predefined skies for you to use in your scenes.</p>
    2 KB (305 words) - 19:08, 15 March 2012
  • [[Category:Include Files]] <p>The two files stones1.inc and stones2.inc contain lists of predefined stone textures.</p>
    1 KB (190 words) - 19:29, 15 March 2012
  • ...were taken from all different sources. All of the fonts are saved as .zip files.</p> :<p>Create, design, edit and modify True Type Font Files. Windows shareware by High Logic.</p>
    4 KB (596 words) - 09:05, 11 December 2010
  • ...] section that covers built-in <em>objects</em> available for use in scene files.</li> ...as|Scene File Extras]] section outlines the collection of <em>include</em> files.</li>
    2 KB (354 words) - 11:46, 12 December 2016
  • <p>The Text Editor Window is used to edit scene and include files. It
    5 KB (887 words) - 16:12, 15 June 2011
  • [[Category:Include Files]]
    8 KB (1,231 words) - 19:08, 15 March 2012
  • This is extremely helpful when using templates which include a category tag. Categories themselves and other uploaded files like Pictures can be categorized exactly like normal pages. It is useful to
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  • <p>This section covers the <em>include files</em> that come with every distribution of POV-Ray. File location varies, so
    187 bytes (29 words) - 13:11, 8 August 2012
  • ...t on Wikimedia Commons that were published under a compatible license, and include the POV-Ray source code. A tentative list follows: It is also good to check the category of POV-generated files:
    3 KB (507 words) - 16:55, 15 June 2010
  • <p>The <em>main</em> include files in alphabetical order:</p>
    61 bytes (11 words) - 13:11, 8 August 2012
  • <p>Finish identifiers may be declared to make scene files more readable and to parameterize scenes so that changing a single declarat ...on 3.8 expands <code>fresnel</code> angle-dependent attenuation use to now include the <code>ambient</code>, <code>diffuse</code>, <code>emission</code>, <cod
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  • stones.inc</code> in the standard include files directory for some
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