Difference between revisions of "HowTo:Contents"
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− | The following is a list of the currently-available 'How To' articles. If you add a new article, please list it here. | + | The following is a list of the currently-available and wished for 'How To' articles. If you add a new article, please list and link it here. |
− | + | <p class="Note"><strong>Note:</strong> Some of the older articles, written while 3.7.0 was being developed, are in need of update.</p> | |
− | + | <p>Please read our '''[[Help:Editing_Guidelines|Editing Guidelines]]''' prior to creating any articles.</p> | |
− | + | <p>Discussions about this page should be held on the [[HowTo_Talk:Contents|talk]] page, not here.</p> | |
− | + | ==Subject Areas== | |
− | + | ====Getting or updating POV-Ray==== | |
− | == | + | *[[HowTo:Install POV | How to: Install POV on various Operating system]] |
− | + | *[[HowTo:Compile POV-Ray 2.2 | How to: Compile POV-Ray 2.2]] | |
− | *[[HowTo: | ||
− | *[[HowTo: | ||
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====Animating your creations==== | ====Animating your creations==== | ||
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*[[HowTo:Animation pitfalls | How to: Animation pitfalls]] | *[[HowTo:Animation pitfalls | How to: Animation pitfalls]] | ||
*[[HowTo:Encode animations as Ogg Theora Video | How to: Encode animations as Ogg Theora Video]] (A non-proprietary video file format) | *[[HowTo:Encode animations as Ogg Theora Video | How to: Encode animations as Ogg Theora Video]] (A non-proprietary video file format) | ||
+ | |||
+ | ====Lighting==== | ||
+ | *[[HowTo:Make soft shadows using the area_light | How to: Make soft shadows using the area_light]] | ||
+ | *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]] | ||
+ | *[[HowTo:Use photons | How to: Simulate real-world optical effects]] | ||
+ | *[[HowTo:Make realistic outdoor lighting | How to: Make realistic outdoor lighting]] | ||
+ | *[[HowTo:Make realistic indoor lighting | How to: Make realistic indoor lighting]] | ||
+ | |||
+ | ====Modeling==== | ||
+ | *[[HowTo:Use POV-Ray with Blender | How to: Use POV-Ray with Blender]] | ||
====Objects==== | ====Objects==== | ||
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*[[HowTo:Use spline and bezier curves | How to: Use spline and bezier curves]] | *[[HowTo:Use spline and bezier curves | How to: Use spline and bezier curves]] | ||
+ | ====Scene Description Language==== | ||
+ | *[[HowTo:Manage your variables | How to: Manage your variables]] | ||
+ | *[[HowTo:Use conditional structures | How to: Use conditional structures]] | ||
+ | *[[HowTo:Use macros and loops | How to: Use macros and loops]] | ||
+ | *[[HowTo:Use for loop over traditional while loop | How to: Use for loop over traditional while loop]] | ||
− | ==== | + | ====Scenes in POV-Ray==== |
− | *[[HowTo: | + | *[[HowTo:Build a basic scene | How to: Build a basic scene]] |
− | + | *[[HowTo:Plan your scenes | How to: Plan your scenes]] | |
− | *[[HowTo: | + | *[http://www.buckosoft.com/povclipse2 How to use PovClipse2 : An Eclipse plugin to manage POV-Ray source] |
− | + | *[[HowTo:Place objects on another object | Place objects on another object]] | |
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− | *[ | ||
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− | *[[HowTo: | ||
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====Special effects in POV-Ray==== | ====Special effects in POV-Ray==== | ||
*[[HowTo:Use fog and media | How to: Use fog and media]] | *[[HowTo:Use fog and media | How to: Use fog and media]] | ||
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*[[HowTo:Use photons | How to: Use photons]] | *[[HowTo:Use photons | How to: Use photons]] | ||
*[[HowTo:Use radiosity | How to: Use radiosity]] | *[[HowTo:Use radiosity | How to: Use radiosity]] | ||
*[[HowTo:Use sky_sphere and background | How to: Use sky_sphere and background]] | *[[HowTo:Use sky_sphere and background | How to: Use sky_sphere and background]] | ||
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*[http://www.ldraw.org/Article528.html How to: Render LDraw scenes for polarized glasses] (off site, needs to be re-written in more general terms that are not LDraw-specific) | *[http://www.ldraw.org/Article528.html How to: Render LDraw scenes for polarized glasses] (off site, needs to be re-written in more general terms that are not LDraw-specific) | ||
*[[HowTo:Manual focal blur | How to create focal blur manually]] | *[[HowTo:Manual focal blur | How to create focal blur manually]] | ||
+ | |||
+ | ====Special input in POV-Ray==== | ||
+ | *[[HowTo:Use SVG images as the basis for prisms and lathes | How to: Use SVG images as the basis for prisms and lathes]] | ||
====Special output in POV-Ray==== | ====Special output in POV-Ray==== | ||
− | *[[HowTo:Create anaglyph images | How to: Create anaglyph images]] | + | *[[HowTo:Create anaglyph images | How to: Create anaglyph images]] |
− | *[[HowTo: | + | *[[HowTo:High precision heightfields | How to: Create high precision heightfields using POV-Ray]] |
*[[HowTo:Create images for use as a heightfield | How to: Create images for use as a heightfield]] | *[[HowTo:Create images for use as a heightfield | How to: Create images for use as a heightfield]] | ||
− | *[[HowTo: | + | *[[HowTo:Create multi-phase web buttons | How to: Create multi-phase web buttons]] |
− | *[[HowTo: | + | *[[HowTo:ODS | How to: Create omnidirectional stereo (ODS) images]] |
+ | *[[HowTo:Extract 2D screen coordinates from 3D scenes | How to: Extract 2D screen coordinates from 3D scenes]] | ||
− | ==== | + | ====Texturing==== |
− | *[[HowTo:Use | + | *[[HowTo:Use UV-mapping | How to: Use UV-mapping]] |
+ | *[[HowTo:Use an image as a texture | How to: Use an image as a texture]] | ||
+ | *[[HowTo:Turn a continuous function into a stepped function | How to: Turn a continuous function into a stepped function]] | ||
==== Working with POV-Ray ==== | ==== Working with POV-Ray ==== | ||
− | + | Tips to get the most out of POV-ray: | |
+ | *[[HowTo:Fix old scenes to work with the new gamma system | How to: Fix old scenes to work with the new gamma system]] | ||
*[[HowTo:Install multiple versions of POV-Ray | How to: Install multiple versions of POV-Ray]] | *[[HowTo:Install multiple versions of POV-Ray | How to: Install multiple versions of POV-Ray]] | ||
*[[HowTo:Configure your favorite text editor to work with POV-Ray| How to: Configure your favorite text editor to work with POV-Ray]] | *[[HowTo:Configure your favorite text editor to work with POV-Ray| How to: Configure your favorite text editor to work with POV-Ray]] | ||
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*[[HowTo:Take full advantage of the Insert menu | How to: Take full advantage of the Insert menu]] | *[[HowTo:Take full advantage of the Insert menu | How to: Take full advantage of the Insert menu]] | ||
− | + | ==POV-Ray troubleshooting== | |
− | + | This section is for software problems with POV-Ray. If you are trying to figure out why your scene isn't rendering as expected, see [[HowTo:Contents#Troubleshooting your scene|Troubleshooting Your Scene]]. | |
− | + | *Installation Troubleshooting currently via [http://news.povray.org/groups/ newsgroups]. | |
− | + | *[[HowTo:Known Issues | Known Issues and Possible Work-arounds]] | |
− | + | *[[HowTo:Make A Bug Report | How to make a Bug Report]] | |
− | + | *[[HowTo:POV-Ray Feature Requests | How to make a feature request]] | |
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− | *[ | ||
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− | *[[HowTo: | ||
− | *[[HowTo: | ||
− | *[[HowTo: | ||
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====Troubleshooting your scene==== | ====Troubleshooting your scene==== | ||
− | This section is for figuring out why your scene isn't rendering as expected. For problems related to installation or removal of POV-Ray, updates, crashes, or other software-related issues, see [[# | + | This section is for figuring out why your scene isn't rendering as expected. For problems related to installation or removal of POV-Ray, updates, crashes, or other software-related issues, see [[#POV-Ray troubleshooting | POV-Ray troubleshooting]]. |
*[[HowTo:Fix unexpected image output | Why is my image completely black?]] | *[[HowTo:Fix unexpected image output | Why is my image completely black?]] | ||
*[[HowTo:Fix unexpected invisibility#Objects | Why aren't all of my objects showing up?]] | *[[HowTo:Fix unexpected invisibility#Objects | Why aren't all of my objects showing up?]] | ||
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*[[HowTo:Fix artifacts#Isosurfaces | What is the best way to fix holes in my isosurface?]] | *[[HowTo:Fix artifacts#Isosurfaces | What is the best way to fix holes in my isosurface?]] | ||
*[[HowTo:Fix artifacts#Floating-point expressions | Why are my expressions not evaluating to 1 (or some other integer)?]] | *[[HowTo:Fix artifacts#Floating-point expressions | Why are my expressions not evaluating to 1 (or some other integer)?]] | ||
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Latest revision as of 18:58, 15 August 2023
The following is a list of the currently-available and wished for 'How To' articles. If you add a new article, please list and link it here.
Note: Some of the older articles, written while 3.7.0 was being developed, are in need of update.
Please read our Editing Guidelines prior to creating any articles.
Discussions about this page should be held on the talk page, not here.
Subject Areas
Getting or updating POV-Ray
Animating your creations
- How to: Create animations
- How to: Create more complex animations
- How to: Animation pitfalls
- How to: Encode animations as Ogg Theora Video (A non-proprietary video file format)
Lighting
- How to: Make soft shadows using the area_light
- How to: Simulate real-world ambient light
- How to: Simulate real-world optical effects
- How to: Make realistic outdoor lighting
- How to: Make realistic indoor lighting
Modeling
Objects
- How to: Use constructive solid geometry
- How to: Use the blob object
- How to: Use the isosurface object
- How to: Use the lathe object
- How to: Use the plane object
- How to: Use spline and bezier curves
Scene Description Language
- How to: Manage your variables
- How to: Use conditional structures
- How to: Use macros and loops
- How to: Use for loop over traditional while loop
Scenes in POV-Ray
- How to: Build a basic scene
- How to: Plan your scenes
- How to use PovClipse2 : An Eclipse plugin to manage POV-Ray source
- Place objects on another object
Special effects in POV-Ray
- How to: Use fog and media
- How to: Use photons
- How to: Use radiosity
- How to: Use sky_sphere and background
- How to: Render LDraw scenes for polarized glasses (off site, needs to be re-written in more general terms that are not LDraw-specific)
- How to create focal blur manually
Special input in POV-Ray
Special output in POV-Ray
- How to: Create anaglyph images
- How to: Create high precision heightfields using POV-Ray
- How to: Create images for use as a heightfield
- How to: Create multi-phase web buttons
- How to: Create omnidirectional stereo (ODS) images
- How to: Extract 2D screen coordinates from 3D scenes
Texturing
- How to: Use UV-mapping
- How to: Use an image as a texture
- How to: Turn a continuous function into a stepped function
Working with POV-Ray
Tips to get the most out of POV-ray:
- How to: Fix old scenes to work with the new gamma system
- How to: Install multiple versions of POV-Ray
- How to: Configure your favorite text editor to work with POV-Ray
POV-Ray for Microsoft Windows
POV-Ray troubleshooting
This section is for software problems with POV-Ray. If you are trying to figure out why your scene isn't rendering as expected, see Troubleshooting Your Scene.
- Installation Troubleshooting currently via newsgroups.
- Known Issues and Possible Work-arounds
- How to make a Bug Report
- How to make a feature request
Troubleshooting your scene
This section is for figuring out why your scene isn't rendering as expected. For problems related to installation or removal of POV-Ray, updates, crashes, or other software-related issues, see POV-Ray troubleshooting.