Difference between revisions of "Documentation:Reference Table of Contents"

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:* [[Reference:Scene Parsing Options|Scene Parsing Options]]
 
:* [[Reference:Scene Parsing Options|Scene Parsing Options]]
 
::* [[Reference:Scene Parsing Options#Constant|Constant]]
 
::* [[Reference:Scene Parsing Options#Constant|Constant]]
::* [[Reference:Scene Parsing Options#Input File Name|Input File Name]]
 
 
::* [[Reference:Scene Parsing Options#Include File Name|Include File Name]]
 
::* [[Reference:Scene Parsing Options#Include File Name|Include File Name]]
 
::* [[Reference:Scene Parsing Options#Library Paths|Library Paths]]
 
::* [[Reference:Scene Parsing Options#Library Paths|Library Paths]]
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::* [[Reference:Tracing Options#Removing User Bounding|Removing User Bounding]]
 
::* [[Reference:Tracing Options#Removing User Bounding|Removing User Bounding]]
 
::* [[Reference:Tracing Options#BSP Bounding|BSP Bounding]]
 
::* [[Reference:Tracing Options#BSP Bounding|BSP Bounding]]
 +
::* [[Reference:Tracing Options#Stochastic Seed|Stochastic Seed]]
 
::* [[Reference:Tracing Options#Anti-Aliasing Options|Anti-Aliasing Options]]
 
::* [[Reference:Tracing Options#Anti-Aliasing Options|Anti-Aliasing Options]]
 +
:::* [[Reference:Tracing Options#Sampling Methods Synopsis|Sampling Methods Synopsis]]
 +
:::* [[Reference:Tracing Options#Sampling Method 1|Sampling Method 1]]
 +
:::* [[Reference:Tracing Options#Sampling Method 2|Sampling Method 2]]
 +
:::* [[Reference:Tracing Options#Sampling Method 3|Sampling Method 3]]
 +
:::* [[Reference:Tracing Options#Common Properties|Common Properties]]
 
::* [[Reference:Tracing Options#Radiosity Options|Radiosity Options]]
 
::* [[Reference:Tracing Options#Radiosity Options|Radiosity Options]]
 
:::* [[Reference:Tracing Options#Radiosity High Reproducibility|Radiosity High Reproducibility]]
 
:::* [[Reference:Tracing Options#Radiosity High Reproducibility|Radiosity High Reproducibility]]
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:::* [[Reference:Vector Expressions#Functions|Functions]]
 
:::* [[Reference:Vector Expressions#Functions|Functions]]
 
:::* [[Reference:Vector Expressions#Built-in Constants|Built-in Constants]]
 
:::* [[Reference:Vector Expressions#Built-in Constants|Built-in Constants]]
 +
:::* [[Reference:Vector Expressions#Dot Item Access for Vectors|Dot Item Access for Vectors]]
 
::* [[Reference:Color Expressions|Color Expressions]]
 
::* [[Reference:Color Expressions|Color Expressions]]
 
:::* [[Reference:Color Expressions#Color Vectors|Color Vectors]]
 
:::* [[Reference:Color Expressions#Color Vectors|Color Vectors]]
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:::* [[Reference:Color Expressions#Color Identifiers|Color Identifiers]]
 
:::* [[Reference:Color Expressions#Color Identifiers|Color Identifiers]]
 
:::* [[Reference:Color Expressions#Color Operators|Color Operators]]
 
:::* [[Reference:Color Expressions#Color Operators|Color Operators]]
 +
:::* [[Reference:Color Expressions#Dot Item Access for Colors|Dot Item Access for Colors]]
 
:::* [[Reference:Color Expressions#Common Color Pitfalls|Common Color Pitfalls]]
 
:::* [[Reference:Color Expressions#Common Color Pitfalls|Common Color Pitfalls]]
 
::* [[Reference:Function|Function]]
 
::* [[Reference:Function|Function]]
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:::* [[Reference:User Defined Macros#Returning a Value Like a Function|Returning a Value Like a Function]]
 
:::* [[Reference:User Defined Macros#Returning a Value Like a Function|Returning a Value Like a Function]]
 
:::* [[Reference:User Defined Macros#Returning Values Via Parameters|Returning Values Via Parameters]]
 
:::* [[Reference:User Defined Macros#Returning Values Via Parameters|Returning Values Via Parameters]]
 +
:::* [[Reference:User Defined Macros#Optional Parameters|Optional Parameters]]
 +
:::* [[Reference:User Defined Macros#Macro Caching|Macro Caching]]
  
==[[Reference:Scene File Elements|Scene File Elements]]==
+
==[[Reference:Scene File Basics|Scene File Basics]]==
 
:* [[Reference:Global Settings|Global Settings]]
 
:* [[Reference:Global Settings|Global Settings]]
 
::* [[Reference:Global Settings#ADC_Bailout|ADC_Bailout]]
 
::* [[Reference:Global Settings#ADC_Bailout|ADC_Bailout]]
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::* [[Reference:Global Settings#Noise_generator|Noise_generator]]
 
::* [[Reference:Global Settings#Noise_generator|Noise_generator]]
 
::* [[Reference:Global Settings#Subsurface|Subsurface]]
 
::* [[Reference:Global Settings#Subsurface|Subsurface]]
 +
 
:* [[Reference:Camera|Camera]]
 
:* [[Reference:Camera|Camera]]
 
::* [[Reference:Camera#Placing the Camera|Placing the Camera]]
 
::* [[Reference:Camera#Placing the Camera|Placing the Camera]]
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:::* [[Reference:Camera#Cylindrical projection|Cylindrical projection]]
 
:::* [[Reference:Camera#Cylindrical projection|Cylindrical projection]]
 
:::* [[Reference:Camera#Spherical projection|Spherical projection]]
 
:::* [[Reference:Camera#Spherical projection|Spherical projection]]
 +
:::* [[Reference:Camera#User defined projection|User defined projection]]
 
::* [[Reference:Camera#Focal Blur|Focal Blur]]
 
::* [[Reference:Camera#Focal Blur|Focal Blur]]
 
::* [[Reference:Camera#Camera Ray Perturbation|Camera Ray Perturbation]]
 
::* [[Reference:Camera#Camera Ray Perturbation|Camera Ray Perturbation]]
 
::* [[Reference:Camera#Camera Identifiers|Camera Identifiers]]
 
::* [[Reference:Camera#Camera Identifiers|Camera Identifiers]]
:* [[Reference:Atmospheric Effects|Atmospheric Effects]]
 
::* [[Reference:Atmospheric Media|Atmospheric Media]]
 
::* [[Reference:Background|Background]]
 
::* [[Reference:Fog|Fog]]
 
::* [[Reference:Sky Sphere|Sky Sphere]]
 
::* [[Reference:Rainbow|Rainbow]]
 
  
 
:* [[Reference:Lighting Types|Lighting Types]]
 
:* [[Reference:Lighting Types|Lighting Types]]
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:::* [[Reference:Light Source#Area Lights|Area Lights]]
 
:::* [[Reference:Light Source#Area Lights|Area Lights]]
 
:::* [[Reference:Light Source#Shadowless Lights|Shadowless Lights]]
 
:::* [[Reference:Light Source#Shadowless Lights|Shadowless Lights]]
:::* [[Reference:Light Source#Looks_like|Looks_like]]
+
:::* [[Reference:Light Source#Looks Like|Looks Like]]
:::* [[Reference:Light Source#Projected_Through|Projected_Through]]
+
:::* [[Reference:Light Source#Projected Through|Projected Through]]
 
:::* [[Reference:Light Source#Light Fading|Light Fading]]
 
:::* [[Reference:Light Source#Light Fading|Light Fading]]
 
:::* [[Reference:Light Source#Atmospheric Media Interaction|Atmospheric Media Interaction]]
 
:::* [[Reference:Light Source#Atmospheric Media Interaction|Atmospheric Media Interaction]]
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::::* [[Reference:Radiosity#Save and Load Radiosity Data|Save and Load Radiosity Data]]
 
::::* [[Reference:Radiosity#Save and Load Radiosity Data|Save and Load Radiosity Data]]
 
::::* [[Reference:Radiosity#Subsurface and Radiosity|Subsurface and Radiosity]]
 
::::* [[Reference:Radiosity#Subsurface and Radiosity|Subsurface and Radiosity]]
 +
::::* [[Reference:Radiosity#Brilliance and Radiosity|Brilliance and Radiosity]]
 
:::* [[Reference:Radiosity#Tips on Radiosity|Tips on Radiosity]]
 
:::* [[Reference:Radiosity#Tips on Radiosity|Tips on Radiosity]]
 
::* [[Reference:Photons|Photons]]
 
::* [[Reference:Photons|Photons]]
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::::* [[Reference:Photons#Saving and Loading Photon Maps|Saving and Loading Photon Maps]]
 
::::* [[Reference:Photons#Saving and Loading Photon Maps|Saving and Loading Photon Maps]]
  
 +
==[[Reference:The Object Zoo|The Object Zoo]]==
 
:* [[Reference:Object|Object]]
 
:* [[Reference:Object|Object]]
 
::* [[Reference:Finite Solid Primitives|Finite Solid Primitives]]
 
::* [[Reference:Finite Solid Primitives|Finite Solid Primitives]]
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:::* [[Reference:Julia Fractal|Julia Fractal]]
 
:::* [[Reference:Julia Fractal|Julia Fractal]]
 
:::* [[Reference:Lathe|Lathe]]
 
:::* [[Reference:Lathe|Lathe]]
 +
:::* [[Reference:Lemon|Lemon]]
 
:::* [[Reference:Ovus|Ovus]]
 
:::* [[Reference:Ovus|Ovus]]
 
:::* [[Reference:Parametric|Parametric]]
 
:::* [[Reference:Parametric|Parametric]]
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:::* [[Reference:Disc|Disc]]
 
:::* [[Reference:Disc|Disc]]
 
:::* [[Reference:Mesh|Mesh]]
 
:::* [[Reference:Mesh|Mesh]]
::::* [[Reference:Mesh#Solid Mesh|SolidMesh]]
+
::::* [[Reference:Mesh#Solid Mesh|Solid Mesh]]
 
:::* [[Reference:Mesh2|Mesh2]]
 
:::* [[Reference:Mesh2|Mesh2]]
 
::::* [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the same mesh]]
 
::::* [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the same mesh]]
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:::* [[Reference:Sturm Object Modifier|Sturm Object Modifier]]
 
:::* [[Reference:Sturm Object Modifier|Sturm Object Modifier]]
  
 +
==[[Reference:Embellishments|Embellishments]]==
 
:* [[Reference:Texture|Texture]]
 
:* [[Reference:Texture|Texture]]
 
::* [[Reference:Pigment|Pigment]]
 
::* [[Reference:Pigment|Pigment]]
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::::* [[Reference:Bump Map#Bump_Size|Bump_Size]]
 
::::* [[Reference:Bump Map#Bump_Size|Bump_Size]]
 
::::* [[Reference:Bump Map#Use_Index and Use_Color|Use_Index and Use_Color]]
 
::::* [[Reference:Bump Map#Use_Index and Use_Color|Use_Index and Use_Color]]
:::* [[Reference:Normal#Scaling normals|Scaling normals]]
+
:::* [[Reference:Scaling normals|Scaling normals]]
 
::* [[Reference:Finish|Finish]]
 
::* [[Reference:Finish|Finish]]
 
:::* [[Reference:Finish#Ambient|Ambient]]
 
:::* [[Reference:Finish#Ambient|Ambient]]
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:::* [[Reference:Gradient Pattern|Gradient Pattern]]
 
:::* [[Reference:Gradient Pattern|Gradient Pattern]]
 
:::* [[Reference:Granite Pattern|Granite Pattern]]
 
:::* [[Reference:Granite Pattern|Granite Pattern]]
:::* [[Reference:Hexagon Pattern|Hexagon Pattern]]
 
 
:::* [[Reference:Leopard Pattern|Leopard Pattern]]
 
:::* [[Reference:Leopard Pattern|Leopard Pattern]]
 
:::* [[Reference:Marble Pattern|Marble Pattern]]
 
:::* [[Reference:Marble Pattern|Marble Pattern]]
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:::* [[Reference:Spiral2 Pattern|Spiral2 Pattern]]
 
:::* [[Reference:Spiral2 Pattern|Spiral2 Pattern]]
 
:::* [[Reference:Spotted Pattern|Spotted Pattern]]
 
:::* [[Reference:Spotted Pattern|Spotted Pattern]]
:::* [[Reference:Square Pattern|Square Pattern]]
 
 
:::* [[Reference:Tiling Pattern|Tiling Pattern]]
 
:::* [[Reference:Tiling Pattern|Tiling Pattern]]
 
:::* [[Reference:Waves Pattern|Waves Pattern]]
 
:::* [[Reference:Waves Pattern|Waves Pattern]]
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:::* [[Reference:Checker Pattern|Checker Pattern]]
 
:::* [[Reference:Checker Pattern|Checker Pattern]]
 
:::* [[Reference:Crackle Pattern|Crackle Pattern]]
 
:::* [[Reference:Crackle Pattern|Crackle Pattern]]
 +
:::* [[Reference:Hexagon Pattern|Hexagon Pattern]]
 
:::* [[Reference:Object Pattern|Object Pattern]]
 
:::* [[Reference:Object Pattern|Object Pattern]]
 +
:::* [[Reference:Square Pattern|Square Pattern]]
 
:::* [[Reference:Triangular Pattern|Triangular Pattern]]
 
:::* [[Reference:Triangular Pattern|Triangular Pattern]]
 
::* [[Reference:Normal-Dependent Patterns|Normal-Dependent Patterns]]
 
::* [[Reference:Normal-Dependent Patterns|Normal-Dependent Patterns]]
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:::* [[Reference:Average Pattern|Average Pattern]]
 
:::* [[Reference:Average Pattern|Average Pattern]]
 
:::* [[Reference:Image Pattern|Image Pattern]]
 
:::* [[Reference:Image Pattern|Image Pattern]]
 +
:::* [[Reference:Potential Pattern|Potential Pattern]]
 +
:::* [[Reference:User Defined Pattern|User Defined Pattern]]
 
::* [[Reference:Pattern Modifiers|Pattern Modifiers]]
 
::* [[Reference:Pattern Modifiers|Pattern Modifiers]]
 
:::* [[Reference:Pattern Modifiers#Transforming Patterns|Transforming Patterns]]
 
:::* [[Reference:Pattern Modifiers#Transforming Patterns|Transforming Patterns]]
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:::* [[Reference:Bitmap Modifiers#The map_type Option|The map_type Option]]
 
:::* [[Reference:Bitmap Modifiers#The map_type Option|The map_type Option]]
 
:::* [[Reference:Bitmap Modifiers#The interpolate Option|The interpolate Option]]
 
:::* [[Reference:Bitmap Modifiers#The interpolate Option|The interpolate Option]]
 +
 +
==[[Reference:Special Effects|Special Effects]]==
 +
:* [[Reference:Atmospheric Effects|Atmospheric Effects]]
 +
::* [[Reference:Atmospheric Media|Atmospheric Media]]
 +
::* [[Reference:Background|Background]]
 +
::* [[Reference:Fog|Fog]]
 +
::* [[Reference:Sky Sphere|Sky Sphere]]
 +
::* [[Reference:Rainbow|Rainbow]]
  
 
:* [[Reference:Media|Media]]
 
:* [[Reference:Media|Media]]
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:::* [[Reference:Interior#Simulated Caustics|Simulated Caustics]]
 
:::* [[Reference:Interior#Simulated Caustics|Simulated Caustics]]
 
:::* [[Reference:Interior#Object-Media|Object Media]]
 
:::* [[Reference:Interior#Object-Media|Object Media]]
::* [[Reference:Media#Media Types|Media Types]]
+
::* [[Reference:Media Types|Media Types]]
:::* [[Reference:Media#Absorption|Absorption]]
+
:::* [[Reference:Media Types#Absorption|Absorption]]
:::* [[Reference:Media#Emission|Emission]]
+
:::* [[Reference:Media Types#Emission|Emission]]
:::* [[Reference:Media#Scattering|Scattering]]
+
:::* [[Reference:Media Types#Scattering|Scattering]]
::* [[Reference:Media#Sampling Parameters & Methods|Sampling Parameters & Methods]]
+
::* [[Reference:Sampling Parameters & Methods|Sampling Parameters & Methods]]
::* [[Reference:Media#Density|Density]]
+
::* [[Reference:Density|Density]]
:::* [[Reference:Media#General Density Modifiers|General Density Modifiers]]
+
:::* [[Reference:Density#General Density Modifiers|General Density Modifiers]]
:::* [[Reference:Media#Density with color_map|Density with color_map]]
+
:::* [[Reference:Density#Density with color_map|Density with color_map]]
:::* [[Reference:Media#Density Maps and Density Lists|Density Maps and Density Lists]]
+
:::* [[Reference:Density#Density Maps and Density Lists|Density Maps and Density Lists]]
:::* [[Reference:Media#Multiple Density vs. Multiple Media|Multiple Density vs. Multiple Media]]
+
:::* [[Reference:Density#Multiple Density vs. Multiple Media|Multiple Density vs. Multiple Media]]
  
 +
==[[Reference:Scene File Extras|Scene File Extras]]==
 
:* [[Reference:Include Files|Include Files]]
 
:* [[Reference:Include Files|Include Files]]
 
::* [[Reference:Main Files|Main Files]]
 
::* [[Reference:Main Files|Main Files]]
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::::* [[Reference:Colors.inc#Predefined colors|Predefined colors]]
 
::::* [[Reference:Colors.inc#Predefined colors|Predefined colors]]
 
::::* [[Reference:Colors.inc#Color macros|Color macros]]
 
::::* [[Reference:Colors.inc#Color macros|Color macros]]
 +
:::* [[Reference:Colors_ral.inc|Colors ral.inc]]
 
:::* [[Reference:Consts.inc|Consts.inc]]
 
:::* [[Reference:Consts.inc|Consts.inc]]
 
::::* [[Reference:Consts.inc#Vector constants|Vector constants]]
 
::::* [[Reference:Consts.inc#Vector constants|Vector constants]]
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::::* [[Reference:Glass.inc#Glass interiors|Glass interiors]]
 
::::* [[Reference:Glass.inc#Glass interiors|Glass interiors]]
 
::::* [[Reference:Glass.inc#Glass interior macros|Glass interior macros]]
 
::::* [[Reference:Glass.inc#Glass interior macros|Glass interior macros]]
 +
:::* [[Reference:Golds.inc|Golds.inc]]
 +
:::* [[Reference:Logo.inc|Logo.inc]]
 +
:::* [[Reference:Makegrass.inc|Makegrass.inc]]
 
:::* [[Reference:Math.inc|Math.inc]]
 
:::* [[Reference:Math.inc|Math.inc]]
 
::::* [[Reference:Math.inc#Float functions and macros|Float functions and macros]]
 
::::* [[Reference:Math.inc#Float functions and macros|Float functions and macros]]
 
::::* [[Reference:Math.inc#Vector functions and macros|Vector functions and macros]]
 
::::* [[Reference:Math.inc#Vector functions and macros|Vector functions and macros]]
 
::::* [[Reference:Math.inc#Vector Analysis|Vector Analysis]]
 
::::* [[Reference:Math.inc#Vector Analysis|Vector Analysis]]
 +
:::* [[Reference:Meshmaker.inc|Meshmaker.inc]]
 
:::* [[Reference:Metals.inc|Metals.inc]]
 
:::* [[Reference:Metals.inc|Metals.inc]]
:::* [[Reference:Golds.inc|Golds.inc]]
+
:::* [[Reference:Rad_def.inc|Rad_def.inc]]
 
:::* [[Reference:Rand.inc|Rand.inc]]
 
:::* [[Reference:Rand.inc|Rand.inc]]
 
::::* [[Reference:Rand.inc#Flat Distributions|Flat Distributions]]
 
::::* [[Reference:Rand.inc#Flat Distributions|Flat Distributions]]
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:::::* [[Reference:Rand.inc#Continuous Skewed Distributions|Continuous Skewed Distributions]]
 
:::::* [[Reference:Rand.inc#Continuous Skewed Distributions|Continuous Skewed Distributions]]
 
:::::* [[Reference:Rand.inc#Discrete Distributions |Discrete Distributions ]]
 
:::::* [[Reference:Rand.inc#Discrete Distributions |Discrete Distributions ]]
 +
:::* [[Reference:Screen.inc|Screen.inc]]
 
:::* [[Reference:Shapes.inc|Shapes.inc]]
 
:::* [[Reference:Shapes.inc|Shapes.inc]]
 
::::* [[Reference:Shapes.inc#The HF Macros|The HF Macros]]
 
::::* [[Reference:Shapes.inc#The HF Macros|The HF Macros]]
 
:::* [[Reference:Shapes2.inc|Shapes2.inc]]
 
:::* [[Reference:Shapes2.inc|Shapes2.inc]]
 +
:::* [[Reference:Shapes3.inc|Shapes3.inc]]
 
:::* [[Reference:Shapesq.inc|Shapesq.inc]]
 
:::* [[Reference:Shapesq.inc|Shapesq.inc]]
 
:::* [[Reference:Skies.inc|Skies.inc]]
 
:::* [[Reference:Skies.inc|Skies.inc]]
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:::* [[Reference:Stdinc.inc|Stdinc.inc]]
 
:::* [[Reference:Stdinc.inc|Stdinc.inc]]
 
:::* [[Reference:Strings.inc|Strings.inc]]
 
:::* [[Reference:Strings.inc|Strings.inc]]
 +
:::* [[Reference:Sunpos.inc|Sunpos.inc]]
 
:::* [[Reference:Textures.inc|Textures.inc]]
 
:::* [[Reference:Textures.inc|Textures.inc]]
 
::::* [[Reference:Textures.inc#Stones|Stones]]
 
::::* [[Reference:Textures.inc#Stones|Stones]]
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::::* [[Reference:Textures.inc#Texture and pattern macros|Texture and pattern macros]]
 
::::* [[Reference:Textures.inc#Texture and pattern macros|Texture and pattern macros]]
 
:::* [[Reference:Transforms.inc|Transforms.inc]]
 
:::* [[Reference:Transforms.inc|Transforms.inc]]
 +
:::* [[Reference:Woods.inc|Woods.inc]]
 
:::* [[Reference:Woodmaps.inc|Woodmaps.inc]]
 
:::* [[Reference:Woodmaps.inc|Woodmaps.inc]]
:::* [[Reference:Woods.inc|Woods.inc]]
 
:::* [[Reference:Logo.inc|Logo.inc]]
 
:::* [[Reference:Rad_def.inc|Rad_def.inc]]
 
:::* [[Reference:Screen.inc|Screen.inc]]
 
:::* [[Reference:Sunpos.inc|Sunpos.inc]]
 
 
::* [[Reference:Old Files|Old Files]]
 
::* [[Reference:Old Files|Old Files]]
 
:::* [[Reference:Glass_old.inc|Glass_old.inc]]
 
:::* [[Reference:Glass_old.inc|Glass_old.inc]]

Latest revision as of 08:11, 17 June 2021

This document is protected, so submissions, corrections and discussions should be held on this documents talk page.


Main Table of Contents POV-Ray Tutorial


Introduction

Command-line Options

Scene Description Language

Scene File Basics

The Object Zoo

Embellishments

Special Effects

Scene File Extras


Main Table of Contents POV-Ray Tutorial


This document is protected, so submissions, corrections and discussions should be held on this documents talk page.