Difference between revisions of "Reference:Keywords"
(add missing 'J' keyword, re-balance columns. (w/out MLAI, as suggested)) |
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<code>[[Reference:Numeric Expressions#Built-in Variables|:image_width|image_width]]</code><br> | <code>[[Reference:Numeric Expressions#Built-in Variables|:image_width|image_width]]</code><br> | ||
<code>[[Reference:Radiosity#Importance|:importance|importance]]</code><br> | <code>[[Reference:Radiosity#Importance|:importance|importance]]</code><br> | ||
| + | <code>[[Reference:Include Directive|:include|include]]</code><br> | ||
</td> | </td> | ||
<td width="33%"> | <td width="33%"> | ||
| − | <code>[[Reference:Include | + | <code>[[Reference:Scene_Parsing_Options#Include File Name|include_header]]</code><br> |
<code>[[Reference:Numeric Expressions#Built-in Variables|:initial_clock|initial_clock]]</code><br> | <code>[[Reference:Numeric Expressions#Built-in Variables|:initial_clock|initial_clock]]</code><br> | ||
<code>[[Reference:Numeric Expressions#Built-in Variables|:initial_frame|initial_frame]]</code><br> | <code>[[Reference:Numeric Expressions#Built-in Variables|:initial_frame|initial_frame]]</code><br> | ||
| Line 345: | Line 346: | ||
<code>[[Reference:Interior|:interior|interior]]</code><br> | <code>[[Reference:Interior|:interior|interior]]</code><br> | ||
<code>[[Reference:Interior Texture|:interior_texture|interior_texture]]</code><br> | <code>[[Reference:Interior Texture|:interior_texture|interior_texture]]</code><br> | ||
| + | <code>[[Reference:Functions.inc#Internal Functions|:internal|internal]]</code><br> | ||
</td> | </td> | ||
<td width="33%"> | <td width="33%"> | ||
| − | |||
<code>[[Reference:Bitmap Modifiers#The interpolate Option|:interpolate|interpolate]]</code><br> | <code>[[Reference:Bitmap Modifiers#The interpolate Option|:interpolate|interpolate]]</code><br> | ||
<code>[[Reference:Intersection|:intersection|intersection]]</code> <em>csg</em><br> | <code>[[Reference:Intersection|:intersection|intersection]]</code> <em>csg</em><br> | ||
Revision as of 14:03, 1 January 2026
POV-Ray has a number of reserved keywords which are listed below.
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