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tell POV-Ray how to render the scenes.</li> | tell POV-Ray how to render the scenes.</li> | ||
− | <li>A complete reference on <!--<linkto "Scene Description Language">Scene Description Language</linkto>--->[[Reference:Scene Description | + | <li>A complete reference on <!--<linkto "Scene Description Language">Scene Description Language</linkto>--->[[Reference:Scene Description Language|Scene Description Language]] in which you describe the scene.</li> |
− | Language|Scene Description Language]] | ||
− | in which you describe the scene.</li> | ||
− | <li>A complete reference on the <!--<linkto "Include Files">Standard Include Files</linkto>--->[[Documentation:Reference Section 7#Include | + | <li>A complete reference on the <!--<linkto "Include Files">Standard Include Files</linkto>--->[[Documentation:Reference Section 7#Include Files|Standard Include Files]] |
− | Files|Standard Include Files]] | ||
that come with the POV-Ray package, to be used in your scenes.</li> | that come with the POV-Ray package, to be used in your scenes.</li> | ||
Revision as of 16:12, 29 March 2012
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |
Main Table of Contents | POV-Ray Tutorial |
This book provides a reference for the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all platforms to which this version of POV-Ray is ported. The platform-specific documentation is available for each platform separately.
This book is divided into these main parts:
- This introduction together with a complete reference on POV-Ray Options which explains options (set either by command line switches or by INI file keywords) that tell POV-Ray how to render the scenes.
- A complete reference on Scene Description Language in which you describe the scene.
- A complete reference on the Standard Include Files that come with the POV-Ray package, to be used in your scenes.
- Finally, a consolidation of the POV-Ray Scene Description Language in the Quick Reference.
This book covers only the generic parts of the program which are common to each version.
Note: Each version has platform-specific documentation not included here.
We recommend you finish reading the tutorial book then read the platform-specific information before using this reference.
The platform-specific docs will show you how to render a sample scene and will give you detailed description of the platform-specific features.
The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while in the program.
The Mac platform documentation is available via the Help menu as well as for viewing using a regular web browser. Details may be found in the POV-Ray MacOS Read Me which contains information specific to the Mac version of POV-Ray. It is best to read this document first.
The Unix / Linux version documentation can be found at the same place as
the platform independent part. Usually that is
/usr/local/share/povray-3.?/html
More about the notation used throughout this book may be found in the section Notation and Basic Assumptions.
Contents
-
- Scene
- Global Settings
- Camera
- Atmospheric Effects
- Lighting
- Include Files
- Main Files
- arrays.inc
- chars.inc
- colors.inc
- consts.inc
- debug.inc
- finish.inc
- functions.inc
- glass.inc, glass_old.inc
- math.inc
- metals.inc
- golds.inc
- rand.inc
- shapes.inc
- shapes2.inc
- shapesq.inc
- skies.inc
- stars.inc
- stones.inc
- stdinc.inc
- strings.inc
- textures.inc
- transforms.inc
- woodmaps.inc
- woods.inc
- logo.inc
- rad_def.inc
- screen.inc
- sunpos.inc
- Old Files
- Other Files
Main Table of Contents | POV-Ray Tutorial |
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |