Difference between revisions of "Reference Talk:Introduction"

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   <li>Did <em>not</em> add the <em>Quick Reference</em> maybe we should consider dropping that section.</li>
 
   <li>Did <em>not</em> add the <em>Quick Reference</em> maybe we should consider dropping that section.</li>
 
</ol>
 
</ol>
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<p>Additional changes listed here:</p>
 +
* moved hexagon and square patterns to the <em>Discontinuous Patterns</em> sub-section --[[User:Jholsenback|jholsenback]] 13:52, 6 April 2012 (UTC)
  
 
==Contents==
 
==Contents==
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###[[Reference:Gradient Pattern|Gradient]]
 
###[[Reference:Gradient Pattern|Gradient]]
 
###[[Reference:Granite Pattern|Granite]]
 
###[[Reference:Granite Pattern|Granite]]
###[[Reference:Hexagon Pattern|Hexagon]]
 
 
###[[Reference:Leopard Pattern|Leopard]]
 
###[[Reference:Leopard Pattern|Leopard]]
 
###[[Reference:Marble Pattern|Marble]]
 
###[[Reference:Marble Pattern|Marble]]
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###[[Reference:Spiral2 Pattern|Spiral2]]
 
###[[Reference:Spiral2 Pattern|Spiral2]]
 
###[[Reference:Spotted Pattern|Spotted]]
 
###[[Reference:Spotted Pattern|Spotted]]
###[[Reference:Square Pattern|Square]]
 
 
###[[Reference:Tiling Pattern|Tiling]]
 
###[[Reference:Tiling Pattern|Tiling]]
 
###[[Reference:Waves Pattern|Waves]]
 
###[[Reference:Waves Pattern|Waves]]
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###[[Reference:Checker Pattern|Checker]]
 
###[[Reference:Checker Pattern|Checker]]
 
###[[Reference:Crackle Pattern|Crackle Patterns]]
 
###[[Reference:Crackle Pattern|Crackle Patterns]]
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###[[Reference:Hexagon Pattern|Hexagon]]
 
###[[Reference:Object Pattern|Object Pattern]]
 
###[[Reference:Object Pattern|Object Pattern]]
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###[[Reference:Square Pattern|Square]]
 
###[[Reference:Triangular Pattern|Triangular]]
 
###[[Reference:Triangular Pattern|Triangular]]
 
##[[Reference:Pattern#Normal-Dependent Patterns|Normal-Dependent Patterns]]
 
##[[Reference:Pattern#Normal-Dependent Patterns|Normal-Dependent Patterns]]

Revision as of 13:52, 6 April 2012

Changes

The following are changes that I'd like to see made to the new layout

  1. Move the Language Basics sub-section into it's own file, add a brief passage and a table of contents for the sub-sections that follow.
  2. Create a new file The Scene (maybe there's a better name) to serve as a table of contents for the sub-sections in this group.
  3. Create a new file Atmospheric Effects and merge those single files as sub-sections of the proposed single file.
  4. Create a new file Lighting Types to serve as an introduction and table of contents for the sub-sections that follow.
  5. Moved the Patterns section up one in the order, so that it's after Textures.
  6. Create a new file Include Files and add an introduction, also add the sub-sections Main Files, Old Files, and Older Files to that file. Add links to each include file.
  7. Did not add the Quick Reference maybe we should consider dropping that section.

Additional changes listed here:

  • moved hexagon and square patterns to the Discontinuous Patterns sub-section --jholsenback 13:52, 6 April 2012 (UTC)

Contents

  1. Command-line Options
    1. Animation Options
    2. General Output Options
    3. Display Output Options
    4. File Output Options
    5. Scene Parsing Options
    6. Shell-out to Operating System
    7. Text Output
    8. Tracing Options
  2. Scene Description Language
    1. Language Basics
      1. Keywords
      2. Identifiers
      3. Comments
      4. Numeric Expressions
      5. Vector Expressions
      6. Color Expressions
      7. User-Defined Functions
      8. Strings
      9. Arrays
      10. Splines
    2. Language Directives
      1. Include Directive
      2. Declare and Local Directives
      3. File I/O Directives
      4. Default Directive
      5. Version Directive
      6. Conditional Directives
      7. User Message Directives
      8. User Defined Macros
  3. The Scene
    1. Global Settings
    2. Camera
    3. Atmospheric Effects
      1. Atmospheric Media
      2. Background
      3. Fog
      4. Sky Sphere
      5. Rainbow
  4. Lighting Types
    1. Light Sources
      1. Point Lights
      2. Spotlights
      3. Cylindrical Lights
      4. Parallel Lights
      5. Area Lights
    2. Light Groups
    3. Radiosity
    4. Photons
  5. Objects
    1. Finite Solid Primitives
      1. Blob
      2. Box
      3. Cone
      4. Cylinder
      5. Height Field
      6. Isosurface
      7. Julia Fractal
      8. Lathe
      9. Ovus
      10. Parametric
      11. Prism
      12. Sphere
      13. Sphere Sweep
      14. Superquadric Ellipsoid
      15. Surface of Revolution
      16. Text
      17. Torus
    2. Finite Patch Primitives
      1. Bicubic Patch
      2. Disc
      3. Mesh
      4. Mesh2
      5. Polygon
      6. Triangle
      7. Smooth Triangle
    3. Infinite Solid Primitives
      1. Plane
      2. Poly
      3. Cubic
      4. Quartic
      5. Polynomial
      6. Quadric
    4. Constructive Solid Geometry
      1. Inside and Outside
      2. Union
      3. Intersection
      4. Difference
      5. Merge
    5. Object Modifiers
  6. Textures
    1. Pigment
    2. Normal
    3. Finish
    4. Halo
    5. Patterned Textures
    6. Layered Textures
    7. UV Mapping
    8. Triangle Texture Interpolation
    9. Interior Texture
    10. Cutaway Textures
  7. Patterns
    1. General Patterns
      1. Agate
      2. Boxed
      3. Bozo
      4. Brick
      5. Bumps
      6. Cubic
      7. Cylindrical
      8. Density_File
      9. Dents
      10. Facets
      11. Fractal Patterns
      12. Function as pattern
      13. Gradient
      14. Granite
      15. Leopard
      16. Marble
      17. Onion
      18. Pavement
      19. Pigment Pattern
      20. Planar
      21. Quilted
      22. Radial
      23. Ripples
      24. Spherical
      25. Spiral1
      26. Spiral2
      27. Spotted
      28. Tiling
      29. Waves
      30. Wood
      31. Wrinkles
    2. Discontinuous Patterns
      1. Cells
      2. Checker
      3. Crackle Patterns
      4. Hexagon
      5. Object Pattern
      6. Square
      7. Triangular
    3. Normal-Dependent Patterns
      1. Aoi
      2. Slope
    4. Special Patterns
      1. Average
      2. Image Pattern
    5. Pattern Modifiers
  8. Media
    1. Media Types
    2. Sampling Parameters & Methods
    3. Density
  9. Include Files
    1. Main Files
      1. arrays.inc
      2. chars.inc
      3. colors.inc
      4. consts.inc
      5. debug.inc
      6. finish.inc
      7. functions.inc
      8. glass.inc, glass_old.inc
      9. math.inc
      10. metals.inc
      11. golds.inc
      12. rand.inc
      13. shapes.inc
      14. shapes2.inc
      15. shapesq.inc
      16. skies.inc
      17. stars.inc
      18. stones.inc
      19. stdinc.inc
      20. strings.inc
      21. textures.inc
      22. transforms.inc
      23. woodmaps.inc
      24. woods.inc
      25. logo.inc
      26. rad_def.inc
      27. screen.inc
      28. sunpos.inc
    2. Old Files
      1. glass_old.inc
      2. shapes_old.inc
      3. stage1.inc
      4. stdcam.inc
      5. stones1.inc
      6. stones2.inc
    3. Older Files
      1. font files (*.ttf)
      2. color_map files (*.map)
      3. image files (*.png, *.pot, *.df3)